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Added BPM detector, mp3 to ogg converter, Onset Detection, ported old…
… Automapper for now. New automapper soon. The Automapper now make full spreads and generate the info.dat file too.
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using Lolighter.Data.Structure; | ||
using Lolighter.Onset_Detection; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Windows; | ||
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namespace Lolighter.Algorithm | ||
{ | ||
internal class Onset | ||
{ | ||
public const float ONSET_SENSITIVITY = 1f; | ||
public const float DOUBLE_THRESHOLD = 0.2f; | ||
public const double LIMITER = (1d / 8d); | ||
static public readonly List<double> SNAP = new(){ 0.125d, 0.16666666d, 0.25d, 0.33333333d, 0.5d, 1d }; | ||
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static public AudioAnalysis audioAnalysis = new(); | ||
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static public (List<ColorNote>, List<BurstSliderData>) GetMap(string audioPath, float bpm, float indistinguishableRange) | ||
{ | ||
List<ColorNote> notes = new(); | ||
List<BurstSliderData> chains = new(); | ||
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try | ||
{ | ||
AnalyseSong(audioPath, 1, indistinguishableRange); | ||
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List<float> onsets = audioAnalysis.GetOnsets().ToList(); | ||
int number = 0; | ||
double lastBeat = -1; | ||
double lastOnset = -1; | ||
bool wasDouble = false; | ||
double milisec = audioAnalysis.GetTimePerSample() - 0.000015; | ||
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// Get all onsets | ||
foreach (float onset in onsets) | ||
{ | ||
number++; | ||
// If it match, get timing and create a new note with it | ||
if (onset >= 0.01) | ||
{ | ||
double time = number * milisec; | ||
double beat = ((time * bpm) / 60) - 0.625; | ||
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double temp = Math.Floor(beat); | ||
double nearest = SNAP.MinBy(x => Math.Abs(x - (beat - temp))); | ||
beat = temp + nearest; | ||
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if (beat - lastBeat >= LIMITER) | ||
{ | ||
notes.Add(new((float)(beat), 0, 0, 0, 0, 0)); | ||
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if (onset >= DOUBLE_THRESHOLD) | ||
{ | ||
notes.Add(new((float)(beat), 0, 0, 0, 0, 0)); | ||
wasDouble = true; | ||
} | ||
else | ||
{ | ||
wasDouble = false; | ||
} | ||
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lastBeat = beat; | ||
lastOnset = onset; | ||
} | ||
else | ||
{ | ||
if (onset > lastOnset) // Higher take priority | ||
{ | ||
notes.Last().beat = (float)beat; | ||
if(wasDouble) | ||
{ | ||
notes[notes.Count - 2].beat = (float)beat; | ||
} | ||
else if(onset >= DOUBLE_THRESHOLD) | ||
{ | ||
notes.Add(new((float)(beat), 0, 0, 0, 0, 0)); | ||
wasDouble = true; | ||
} | ||
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lastBeat = beat; | ||
lastOnset = onset; | ||
} | ||
} | ||
} | ||
} | ||
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for(int i = 1; i < notes.Count - 1; i++) | ||
{ | ||
if(notes[i - 1].beat == notes[i].beat && notes[i + 1].beat - notes[i].beat <= 0.125) | ||
{ | ||
// Gallops, we remove a note. | ||
notes.RemoveAt(i); | ||
i--; | ||
} | ||
} | ||
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(notes, chains) = PatternCreator.Create(notes, "RandomStream", false, false, true, true); | ||
} | ||
catch (Exception) | ||
{ | ||
MessageBox.Show("ERROR: Reading music file"); | ||
} | ||
finally | ||
{ | ||
audioAnalysis.DisposeAudioAnalysis(); | ||
} | ||
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return (notes, chains); | ||
} | ||
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static void AnalyseSong(string filePath, int type, float indistinguishableRange = 0.01f) | ||
{ | ||
// Load the audio file from the given file path | ||
audioAnalysis.LoadAudioFromFile(filePath); | ||
// Find the onsets | ||
audioAnalysis.DetectOnsets(ONSET_SENSITIVITY, indistinguishableRange); | ||
// Normalize the intensity of the onsets | ||
audioAnalysis.NormalizeOnsets(type); | ||
} | ||
} | ||
} |
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