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LorDOniX/raytracer
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Raytracer ========= Start: npm install ./dev-server.js Workflow: - load ply - build geometry - build BVH tree from geometry - render final image using BVH tree TODO: * vector.h [DONE] * BVH.cpp [DONE] * BVH.h [DONE] * camera.cpp [DONE] * camera.h [DONE] * cubemap.h [DONE] * funcs.cpp [DONE] * geometry.h [DONE] * intersection.cpp [DONE] * intersection.h [DONE] * main.cpp [DONE] * ply.cpp [DONE] * ply.h [DONE] * raytrace.cpp [DONE] * raytrace.h [DONE] * render.cpp [DONE] * render.h [DONE] * stdafx.h [DONE] * structs.h [DONE]
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Ray tracing implementation in javascript. Node version for paralell computing.
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