Releases: LordFokas/StargateTech2
Releases · LordFokas/StargateTech2
Fix for post-TD CoFH Libs related crashes
Merge pull request #105 from marcin212/patch-3 Fixed range check for large coordinates
GUI Overlays
- Adds GUI Overlays when you walk over a Transport Ring Platform.
- Makes the config file a lot better.
- Naquadah spawning is now configurable.
- Should fix a few rare and hard to replicate minor glitches.
Fixed Plugin crashes.
v0.7.6-Alpha Only creates 1 plugin instance per plugin; removed unnecessary code; …
Ported to MC 1.7.10
Merge pull request #91 from LordFokas/port-1.7 Port 1.7
v0.7.4-Alpha: Crash fixes
Fixes server randomly crashing on boot and NPE crashes related to the abstract bus.
Should fix client crashes while rendering on partially-loaded worlds.
v0.7.3-Alpha: Minor fixes
buffed abstract bus cable recipe
fixed naquadah blocks and ores stacking together.
v0.7.2-Alpha: Tinker's Construct integration
Finished Tinker's Construct integration. To be released as v0.7.2-Alpha
v0.7.1-Alpha: HotFix #3
Fixes:
- Shield Controllers not being craftable
- Game crashing when CC isn't present (it was actually a packaging error, unrelated to code)
v0.7.0-Alpha: Complete shield overhaul
Overhauled the machine abstraction layer.
GUI Tabs.
Sided configuration.
The Particle Ionizer can now accept liquids.
Stargate and Transport Ring lighting bugs.
Complete overhaul of the Shield-related systems (particle ionizer, shield emitters, etc).
API now allows custom world/address generation.
Abstract Bus machines can now provide feedback.
CoFH Friend system can be used to configure shields. Currently disabled until CoFH provides client sync.
v0.6.5-Alpha: Tweaking and tinkering...
V0.6.5-Alpha Updated Readme, just a little bit.