A collection of generic configurable Gulp tasks used in various projects, themes and components at Lost My Name. They'll work in your projects, too!
$ npm install --save-dev lmn-gulp-tasks
To use:
var gulp = require('gulp');
var getLmnTask = require('lmn-gulp-tasks');
gulp.task('js', getLmnTask('browserify', {
src: './src/js/monkey.js',
dest: './demo/build/bundle.js'
}));
You can read why we're taking this approach of splitting Gulp into multiple files instead of the one detailed in the Gulp recipes in my article [here] (http://macr.ae/article/splitting-gulpfile-multiple-files.html).
Most of the tasks in this package have error handling built in so that Gulp doesn't explode if you miss a semi-colon from your JS. By default, the errors will be logged to the console and then ignored, but you can set your own handlers, either by changing the default handler, or by setting a handler per task.
var getLmnTask = require('lmn-gulp-tasks');
getLmnTask.setErrorHandler(function (err) {
console.log('OH NO CRAZY BAD THINGS ARE HAPPENING');
});
var gulp = require('gulp');
var getLmnTask = require('lmn-gulp-tasks');
gulp.task('js', getLmnTask('browserify', {
src: './src/js/monkey.js',
dest: './demo/build/bundle.js',
onError: function (err) {
console.log('The browserify task died!');
}
}));
A load of these tasks support revisioning of assets. There's an options called
rev
which should be boolean:
gulp.task('js', getLmnTask('browserify', {
src: './src/js/monkey.js',
dest: './demo/build/bundle.js',
rev: true
}));
That'll create a fingerprinted version of the file, and write the path to a
manifest file. The location of the manifest file is by default the root
directory, but can be specified using the manifest
options, which in turn
defaults to process.env.MANIFEST_DEST
.
rev
defaults to process.env.NODE_ENV === 'production'
.
Tasks that support revisioning are marked with asterisks.
We use browserify on nearly all of our JavaScript at Lost My Name. This very simple task just runs browserify on your input file:
gulp.task('js', getLmnTask('browserify', {
src: './src/js/monkey.js',
dest: './demo/build/bundle.js',
minify: false
}));
minify
defaults to true: omitting the option will result in the resulting JS
being minified. In addition to minifying, the minify
option will call
strip-debug, which strips console
, alert
and debugger
statements.
This will remove multiple versions of jQuery and include the version from the
package in question. If you don't want jQuery, specify jquery: false
. If you
want multiple versions of jQuery: you can't do that, weirdo.
There's also some react stuff built in: set react
to true to enable the JSX
parser, and set hotModuleReloading
to enable hot module reloading (note that
watch
also needs to be true).
Finally, we've added support for factor-bundle so that you can make other files with the dependencies in the main bundle still. This is good for performance! Configure it using the extras option.
gulp.task('js', getLmnTask('browserify', {
src: './src/js/monkey.js',
dest: './demo/build/bundle.js',
minify: false,
extras: [
{ src: './src/js/monkey-extras.js', dest: './demo/build/bundle-extras.js' }
]
}));
You need to require('./monkey')
from monkey-extras.js, but then when you load
bundle.js before bundle-extras.js and it will act as if they're in one file.
This task deletes stuff. src
can be either a string or an array.
gulp.task('clean', getLmnTask('clean', {
src: 'deletethis.json'
}));
Literally just copies stuff from one place to another, and can fingerprint it if necessary.
Have the option to flatten the directory structure if needed.
gulp.task('move-favicon', loadLmnTask('copy', {
src: './assets/favicon.ico',
dest: './demo/build',
rev: false,
flatten: false
}));
This task is used to extract assets (or anything else, for that matter) from modules stored in a node_modules directory somewhere.
gulp.task('getMarkdown', loadLmnTask('extract', {
module: 'my-module',
src: '/src/markdown/**/*.md',
dest: 'markdown'
}));
That will extract everything matching that path inside the first module
matching my-module
.
Useful in LMN components only, probably. Takes faux-erb files and turns them into HTML.
gulp.task('html', getLmnTask('html', {
langBase: 'component.monkey',
imagePath: '../imgs',
context: {
foo: 'bar' // Will be accessible in the template files
}
}));
This task runs ESLint on your JavaScript, and optionally stops Gulp if an error is found.
gulp.task('js-quality', getLmnTask('js-quality', {
src: './src/js/**/*.js',
dieOnError: true
}));
dieOnError
defaults to false, so if you miss that option out, Gulp will not
die.
Prior to 2.0.0, lmn-gulp-task used JSHint, JSCS, and Buddy.js.
This task runs stylelint on your CSS, and stops Gulp if an error is found.
gulp.task('css-quality', getLmnTask('css-quality', {
src: './src/**/*.scss'
}));
This task gets svgs, optionally flattens the directory structure, optimises the svgs and makes optimised png fallbacks for browsers that don't support svg.
gulp.task('optimise-svgs', loadLmnTask('optimise-svgs', {
src: './src/images/**/*.svg',
dest: buildPath + 'images',
flatten: true // Defaults to false
}));
The responsive-images task is pretty big. It handles turning images like some-image-500x50@2x.png into some-image-xlarge.png, some-image-large.png, etc.
gulp.task('responsive-images', loadLmnTask('responsive-images', {
src: './src/images/**/*.{png,jpg,gif}',
dest: buildPath + 'images',
lossless: function (file) {
return _.contains(file.path, 'hero');
},
flatten: true // defaults to false
}));
This is an option called retinaSrc
, but you might not need to specify it:
the task will attempt to calculate it by replacing *.{
with *@2x*.{
: for
example, if your src
is ./img/**/*.{png,jpg}
, your generated retinaSrc will
be ./img/**/*@2x*.{png,jpg}
.
The lossless
option should be either a function or a boolean value, and is
used to tell whether to compress the image losslessly or not. It defaults to
false, and imagemin will use jpegoptim({ max: 80 })
. It's a big reduction in
file size, and it's not noticeable unless you look hard. You can see in the
example code above that we compress everything but the header images using a
lossy compression.
There are also two options called skipResize
and skipOptimize
that you want
to set true only on the certain situation. For example, they would be useful when
you run integration tests on CI. It skips resizing but copies images with the
publishing names. Both are false in default.
The scss tasks runs compass on one or more specified SCSS files, then runs autoprefixer on the resulting CSS, then optionally minifies it.
gulp.task('scss', getLmnTask('scss', {
src: './src/scss/*.{sass,scss}',
dest: './demo/build',
includePaths: [],
minify: false
}));
minify
defaults to true: omitting the option will result in the resulting CSS
being minified.
The task, in addition to passing through any include paths you give it, will
pass in the output of find-node-modules, making it easier to include SCSS
from modules from npm. Using ../node_modules is an anti-pattern, as explained
below! To disable this behaviour, set includePaths
to false
.
The problem with writing "../node_modules" is that there is no guarantee that the module will actually be installed there. It could have been installed a directory up, in which case it won't be installed again below.
There should never be any need to write "../node_modules", as the import paths are set for you. Therefore, it should be considered an antipattern, and this task will throw an error if you write "../node_modules" anywhere in your Sass.
If you really want to use this anti-pattern, you can set the
ignoreSuckyAntipattern
option to true and the task won't check your code.
This task generates a sprite sheet from large images, shrinking them in the process. Good for book previews and New Zealand tourist websites.
gulp.task('a-z-images', getTask('small-sprite', {
src: './src/components/garousel/images/*.jpg',
imgDest: './src/components/garousel/azbook.jpg',
cssDest: './src/components/garousel/_generated.scss'
}));
I'd recommend committing the generated image and scss, and not committing the source images unless they're already in the repo—this task doesn't need running unless the images change, and it takes a couple seconds to run, which then needs combining with the scss task. You get the picture.
This searches for localised files and ensures that if a file is localised, it is localised in every language:
gulp.task('test-locales', getLmnTask('test-locales', {
src: './src/images/**/*.{png,jpg,gif}',
locales: ['en-US', 'de', 'en-GB']
}));
This project is released under the MIT license.