Skip to content
carsakiller edited this page Aug 10, 2023 · 5 revisions

⚠️ Warning

This wiki has been replaced by the wiki on our website. This wiki will be removed in the future.

An addon allows users to add content to the Lua Language Server. LLS-Addons is a repository where you can find community-created addons.

An addon can:

  • Include definitions for a framework/library.
  • Contain a plugin
  • Modify a user's settings to better emulate the target environment.

Installing Addons

Note If you use VS Code, addons can easily be installed and enabled by the addon manager.

Addons can be installed from the LLS-Addons repository. The intention with the repository is that each addon is its own sub-repository so they can be forked and downloaded easily. Take a look through the addons/ directory and open up your desired addon. Clicking module will bring you to the repository where that addon lives.

openresty directory in LLS-Addons/addons showing module and config.json file

You can then download the zip for that addon and unzip it to some directory, any directory, on your computer (e.g. C:\Users\me\Documents\LuaAddons). You can place any future addons in this directory as well, just make sure they are contained within their own directory. Then add the path to this parent directory to workspace.userThirdParty.

📂 LuaAddons/
    ├── 📂 Addon1/
    │    ├── 📁 library/
    │    ├── 📜 config.json
    │    └── 📜 plugin.lua
    └── 📂 Addon2/
         ├── 📁 library/
         └── 📜 config.json

Here is an example of what your setting may look like in your configuration file.

{
    "Lua.workspace.userThirdParty": ["C:\Users\me\Documents\LuaAddons"]
}

Enabling Addons

Addons define some configuration values in their config.json file that are meant to be automatically applied, but can still be applied manually.

Note If you use VS Code, addons can easily be installed and enabled by the addon manager.

Automatically Enabling

If the addon in question has been configured to allow automatic enabling, and you have set up workspace.userThirdParty, you will be prompted to enable the addon once certain critera is met. The critera is defined by the addon in its config.json file - this may be using require to require the library or naming a file a certain way.

Manually Enabling

If the addon contains a library/ directory, you will want to paste the full path to that directory in your workspace.library setting.

If the config.json contains settings, you will have to manually copy them to your configuration file.

VS Code Addon Manager

The addon manager in VS Code allows you to easily browse addons from LLS-Addons. It can be opened from the command palette (Ctrl + P) by running the "Open Addon Manager" command (lua.addon_manager.open).

GIF showing usage of addon manager

It will handle modifying your configuration file to apply any defintions and settings that the addon includes.

The addon manager opens in a webview (basically an iframe) that contains a Vue.js webapp.

If you have feedback on the addon manager, please leave it in the vscode-lua repository ❤️.

Creating an Addon

To create an addon, you will want to first create a directory where all your files will live. If you intend to make your addon publicly available, you will also want a remote repository where people can access it. Both GitHub and GitLab have been confirmed to work, although any service that provides Git cloning over HTTP should work.

Note For details on how to publish your addon to the VS Code addon manager, check out the LLS-Addons repository.

Structure of an Addon

An addon that contains definitions should place them in a library/ directory. You can use the LuaLS/addon-template to get up and running a little bit quicker.

📂 myAddon/
    ├── 📁 library/
    │    ├── 📜 http.lua
    │    └── 📜 error.lua
    ├── 📜 plugin.lua
    └── 📜 config.json

Definition Files

The definition files should live in the library/ directory and should start with a @meta annotation. They can use LuaCATS annotations just like any Lua code.

Plugins

A plugin can be included simply by placing it in the addon folder and naming it plugin.lua.

Addon Configuration

The config.json file is very important for addons and must be included. A schema for it can be found at LLS-Addons/schemas/addon.schema.json. You can also browse some of the addons in that repository to see how the config.json file can be used. The settings array can contain any VS Code settings, including settings for the language server.

config.json

{
    // Name of the addon
    "name": "My Awesome Addon",

    // Lua string patterns to look for in a workspace.
    // If detected, this addon will be recommended to enable
    "words": [ "require[%s%(\"']+MAA[%)\"']" ],

    // Lua string patterns to look for in filenames.
    // If detected, this addon will be recommended to enable
    "files": ["my-awesome-file.lua"],

    // List of settings to apply when this addon is enabled
    "settings": {
        "Lua.diagnostics.globals" : [
            "awesome"
        ]
    }
}
Clone this wiki locally