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Implement blue light filters in rosalina
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panicbit committed Apr 15, 2018
1 parent 38f54fd commit d13cde3
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37 changes: 37 additions & 0 deletions sysmodules/rosalina/include/menus/screen_filters.h
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/*
* This file is part of Luma3DS
* Copyright (C) 2016-2017 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/

#pragma once

extern Menu screenFiltersMenu;

void screenFiltersSetDisabled(void);
void screenFiltersReduceBlueLevel1(void);
void screenFiltersReduceBlueLevel2(void);
void screenFiltersReduceBlueLevel3(void);
void screenFiltersReduceBlueLevel4(void);
void screenFiltersReduceBlueLevel5(void);
void screenFiltersSetTemperature(int temperature);
4 changes: 3 additions & 1 deletion sysmodules/rosalina/source/menus.c
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#include "menus/debugger.h"
#include "menus/miscellaneous.h"
#include "menus/sysconfig.h"
#include "menus/screen_filters.h"
#include "ifile.h"
#include "memory.h"
#include "fmt.h"

Menu rosalinaMenu = {
"Rosalina menu",
.nbItems = 9,
.nbItems = 10,
{
{ "Process list", METHOD, .method = &RosalinaMenu_ProcessList },
{ "Take screenshot (slow!)", METHOD, .method = &RosalinaMenu_TakeScreenshot },
{ "New 3DS menu...", MENU, .menu = &N3DSMenu },
{ "Debugger options...", MENU, .menu = &debuggerMenu },
{ "System configuration...", MENU, .menu = &sysconfigMenu },
{ "Screen filters...", MENU, .menu = &screenFiltersMenu },
{ "Miscellaneous options...", MENU, .menu = &miscellaneousMenu },
{ "Power off", METHOD, .method = &RosalinaMenu_PowerOff },
{ "Reboot", METHOD, .method = &RosalinaMenu_Reboot },
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144 changes: 144 additions & 0 deletions sysmodules/rosalina/source/menus/screen_filters.c
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/*
* This file is part of Luma3DS
* Copyright (C) 2017-2018 Sono (https://github.com/MarcuzD), panicbit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/

#include <3ds.h>
#include "memory.h"
#include "menu.h"
#include "menus/screen_filters.h"
#include "draw.h"
#include "redshift/redshift.h"
#include "redshift/colorramp.h"

#define TEMP_DEFAULT NEUTRAL_TEMP

void writeLut(u32* lut)
{
u8 idx = 0;
do {
u32 pos = idx & 0xFF;

GPU_FB_TOP_COL_LUT_INDEX = pos;
GPU_FB_TOP_COL_LUT_ELEM = *lut;
GPU_FB_BOTTOM_COL_LUT_INDEX = pos;
GPU_FB_BOTTOM_COL_LUT_ELEM = *lut;

lut++;
} while(++idx);
}

typedef struct {
u8 r;
u8 g;
u8 b;
u8 z;
} Pixel;

void applyColorSettings(color_setting_t* cs)
{
u16 c[0x600];
Pixel px[0x400];
u8 i = 0;

memset(c, 0, 0x600);
memset(px, 0, 0x400 * sizeof(Pixel));

do {
*(u32*)&px[i] = i | (i << 8) | (i << 16);
} while(++i);

do {
*(c + i + 0x000) = px[i].r | (px[i].r << 8);
*(c + i + 0x100) = px[i].g | (px[i].g << 8);
*(c + i + 0x200) = px[i].b | (px[i].b << 8);
} while(++i);

colorramp_fill(c + 0x000, c + 0x100, c + 0x200, 0x100, cs);

do {
px[i].r = *(c + i + 0x000) >> 8;
px[i].g = *(c + i + 0x100) >> 8;
px[i].b = *(c + i + 0x200) >> 8;
} while(++i);

writeLut((u32*)px);
}

Menu screenFiltersMenu = {
"Screen filters menu",
.nbItems = 6,
{
{ "Disable", METHOD, .method = &screenFiltersSetDisabled },
{ "Reduce blue light (level 1)", METHOD, .method = &screenFiltersReduceBlueLevel1 },
{ "Reduce blue light (level 2)", METHOD, .method = &screenFiltersReduceBlueLevel2 },
{ "Reduce blue light (level 3)", METHOD, .method = &screenFiltersReduceBlueLevel3 },
{ "Reduce blue light (level 4)", METHOD, .method = &screenFiltersReduceBlueLevel4 },
{ "Reduce blue light (level 5)", METHOD, .method = &screenFiltersReduceBlueLevel5 },
}
};

void screenFiltersSetDisabled(void)
{
screenFiltersSetTemperature(TEMP_DEFAULT);
}

void screenFiltersReduceBlueLevel1(void)
{
screenFiltersSetTemperature(4300);
}

void screenFiltersReduceBlueLevel2(void)
{
screenFiltersSetTemperature(3200);
}

void screenFiltersReduceBlueLevel3(void)
{
screenFiltersSetTemperature(2100);
}

void screenFiltersReduceBlueLevel4(void)
{
screenFiltersSetTemperature(1550);
}

void screenFiltersReduceBlueLevel5(void)
{
screenFiltersSetTemperature(1000);
}

void screenFiltersSetTemperature(int temperature)
{
color_setting_t cs;
memset(&cs, 0, sizeof(cs));

cs.temperature = temperature;
cs.gamma[0] = 1.0F;
cs.gamma[1] = 1.0F;
cs.gamma[2] = 1.0F;
cs.brightness = 1.0F;

applyColorSettings(&cs);
}

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