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Merge dev into main branch #60

Merged
merged 325 commits into from
Jul 1, 2021
Merged

Merge dev into main branch #60

merged 325 commits into from
Jul 1, 2021

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Wopsie
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@Wopsie Wopsie commented Jul 1, 2021

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KYovchevski and others added 30 commits May 26, 2021 11:36
…data

+The application can now open the custom file format when such exists and extract the data from it directly.
+Added the ability for primitives to be created from interleaved vertex buffers directly
+Added missing MaterialData fields for complete material creation
[*]
Correctly set shadow ray contribution in ReSTIR.
Surfaces are no longer very specular by default.
+The custom file format now supports scene loading from GLTF files without the node hierarchy provided by GLTF
*Fixed bug related to metallic roughness texture in custom file format
*Updated tangent generation for custom file format to account for more edge cases
Add NRD and DLSS libraries to project
- Clean up old shader files before copying the new shader files.
- Clean up Config.json in running directory after building to prevent wrong filepaths to shaders.
Waaaaay too hacky
[*] (Tried to make) CUDA shader copying more reliable.
*Fixed a bug with the recording of the scene data for the file format
…m file format for profiling purposes

*Also changed the default scene in Application.cpp back to Sponza
BasWalhout and others added 29 commits June 25, 2021 15:38
Profiling statistics and small optimization.
[*] Fixed bug causing not all of the lights being built into the databuffer
+Readded parenting in scene graph after faulty merge
…e-DX11Wrapper

Temporarily resizing output and render resolutions to match since DLSS doesn't upscale currently anyway.
[*] Cuda fast-math compilation and Optix full optimization compilation
Adding DLSS/NRD/Optix denoiser progress to dev
@Wopsie Wopsie merged commit bacfbf4 into main Jul 1, 2021
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7 participants