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I should have fixed the banding problem. As expected, it was a numerical precision problem due to very small light radius.
I confirm, the banding isssue with small Point Light radius is gone.
BTW (&Note to self), the LuxCoreUI error sprouts from BlendLuxCore when Object and/or Material IDs have negative values. In this case both were set to -1.
Am I right to assume it's BlendLuxCore bug & report the issue?
.blend file (w/ LuxCore exports):
PointLightBanding-BUG.zip
Steps to reproduce:
Screenshots or rendered images:
Cycles:
BlendLuxCore:
Error message from Blender console: none
Error message from LuxCoreUI console:
RenderConfig loading error: bad lexical cast: source type value could not be interpreted as target
OS: Windows10
Blender version: 2.83
LuxCore version: 2.4beta (latest from 2020-06-04)
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