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Mix between both: (mix amount is 0, so the result should be identical to the glass result)
Mix amount is 0.001, with glass being first and roughglass being second material.
The text was updated successfully, but these errors were encountered:
Sorry, my mistake, the mix amount is not 0, but in fact 0.001 (Blender UI cut off the last decimal).
By the way, scn files would be more readable if FILESAVER would not create all those implicit constfloat(3) textures.
Reported by Fox: https://forums.luxcorerender.org/viewtopic.php?f=4&t=1049
Scenes and blend file: mix_brightness_issue.zip
Glass:
Rough Glass:
Mix between both:
(mix amount is 0, so the result should be identical to the glass result)Mix amount is 0.001, with glass being first and roughglass being second material.
The text was updated successfully, but these errors were encountered: