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Different Reflection Between Preview and render #309

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insertcoindottv opened this issue Mar 12, 2020 · 11 comments
Closed

Different Reflection Between Preview and render #309

insertcoindottv opened this issue Mar 12, 2020 · 11 comments
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@insertcoindottv
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insertcoindottv commented Mar 12, 2020

https://cdn.discordapp.com/attachments/476392073822470154/680051200401735683/unknown.png

@Dade916 Dade916 self-assigned this Mar 12, 2020
@insertcoindottv
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Hei Dade, can you see the link?

@Dade916
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Dade916 commented Mar 12, 2020

Are you using the same max. path depth settings ? Preview has, by default, a lot shorter paths.

@insertcoindottv
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in discord you can find the scene file if you want to check by yourself

@Dade916
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Dade916 commented Mar 12, 2020

Ok.

@insertcoindottv
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Grazie :D

@Theverat
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It would be great if you could attach the file here (or paste a link into the first post if it is too big).
The same for the image showing the problem.

@insertcoindottv
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@insertcoindottv
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Here we are B.

@Theverat
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I also have a scene here showing a similar difference in reflection brightness: ProceduralLeaves_negative_scale_difference.zip
It is most likely caused by the combination of two factors:

  • Negative scale on some axis. In my scene, it's the x-axis.
  • In viewport renders, the objects are instanced, meaning the transformation is applied on the object level and not baked into the mesh. In final renders, the transformation is baked into the mesh and no longer present on the object level.

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Dade916 added a commit that referenced this issue Mar 31, 2020
@Dade916 Dade916 added bug and removed question labels Mar 31, 2020
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Dade916 commented Mar 31, 2020

I should have fixed this problem.

@insertcoindottv
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Thank you Dade!
I'll try it asap.
Have a nice day, and stay safe.
Grazie, ciao!
Massimo.

@Dade916 Dade916 closed this as completed Apr 4, 2020
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