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Mismatch between GPU and CPU render of brick texture #438

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Theverat opened this issue Aug 27, 2020 · 2 comments
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Mismatch between GPU and CPU render of brick texture #438

Theverat opened this issue Aug 27, 2020 · 2 comments
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@Theverat
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Theverat commented Aug 27, 2020

When using the "Herringbone" or "Basket" patterns on a brick texture, the texture appears scaled along one axis when rendered on the GPU.

OS: Ubuntu 20.04
GPU: Nvidia RTX 2080
Backend: CUDA

Scene: brick_difference.zip

CPU:

cpu

GPU (CUDA):

gpu_cuda

@Theverat Theverat added the bug label Aug 27, 2020
@Dade916 Dade916 self-assigned this Aug 28, 2020
@Dade916
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Dade916 commented Aug 28, 2020

I should have fixed the problem.

@Theverat
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Thanks!

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