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It appears that in the comparison in the first halt case (line 1356), the variables for samples completed (spp_ScreenNormalized) and the user setting (haltSPP_ScreenNormalized ) have been swapped, resulting in the render terminating as soon as the eye samples have completed (assuming the eye samples complete before the light samples do).
Potential bug: should the user's CPU be much faster than their GPU, spp_ScreenNormalized exceeds the user setting before spp_PixelNormalized does, then the render might never complete.
The text was updated successfully, but these errors were encountered:
It appears that in the comparison in the first halt case (line 1356), the variables for samples completed (
spp_ScreenNormalized
) and the user setting (haltSPP_ScreenNormalized
) have been swapped, resulting in the render terminating as soon as the eye samples have completed (assuming the eye samples complete before the light samples do).LuxCore/src/slg/film/film.cpp
Line 1356 in b882241
I think it should appear like the check in the third case (line 1366):
LuxCore/src/slg/film/film.cpp
Line 1366 in b882241
Potential bug: should the user's CPU be much faster than their GPU,
spp_ScreenNormalized
exceeds the user setting beforespp_PixelNormalized
does, then the render might never complete.The text was updated successfully, but these errors were encountered: