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Right now we can randomly rotate the UV's which is great for pur randome or tileable textures, however when we have a tile texture for floors if we randomly rotate the texture we could endup with diagonal graphics in the floor, something that it's not desired.
Could be great to include a step feature, so we can say what we say right now:
Randomly rotate from 0 to 360 degrees.
But clamp the rotation to the steps, for example:
Randomly rotate from 0 to 360 degrees in steps of 36 degrees
This would give us 10 random rotations in a controlled angle clamping, for my tile example it would be:
Randomly rotate from 0 to 360 degrees in steps of 90 degrees
That would give us 4 directions for each tile, like what it's done in reality, and much more control of random rotation in tiling :)
I'm not sure if this is a BlendLuxCore feature or a LuxCore feature, I'll mention both of you about this @Dade916@Theverat :)
Right now we can randomly rotate the UV's which is great for pur randome or tileable textures, however when we have a tile texture for floors if we randomly rotate the texture we could endup with diagonal graphics in the floor, something that it's not desired.
Could be great to include a step feature, so we can say what we say right now:
But clamp the rotation to the steps, for example:
This would give us 10 random rotations in a controlled angle clamping, for my tile example it would be:
That would give us 4 directions for each tile, like what it's done in reality, and much more control of random rotation in tiling :)
I'm not sure if this is a BlendLuxCore feature or a LuxCore feature, I'll mention both of you about this @Dade916 @Theverat :)
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