MGS2/MGS3: added patches to disable background input (KB/M only) #32
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #27
Seems the game already had code to disable inputs when in background, but a variable needed for it would only be setup if game was in fullscreen mode, added a patch to remove that check & also patched out ShowWindow & SetFullscreenState calls that would have been ran because the check was removed, otherwise those would interfere with windowed mode.
Looks like controller input doesn't check this same variable though so this only affects keyboard/mouse atm, maybe later on could look into where game uses XInput and add a check for the same variable there too.
Tested with MGS2/3, seems to work fine with both, sigs seem to match with MG1/2 but haven't checked that yet.