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Would it be possible to force the game to show controller prompts regardless of the used input method? Its not so much an issue on a PC, or at least on Windows, where it will swap between KB/M and Controller prompts based on the used input, but on the Steam Deck (not tried under a more normal Linux PC) it is just stuck on KB/M. There is a mod that can do this. But it involves using a modded EXE and Steam DLLs, which isn't exactly sustainable if there are patches to the game. The game will accept the controller input and work, it just shows KB/M on the prompts, which quickly gets confusing, without the mod.
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The Steam Deck issue I think is more of a developer problem. Playing on a Linux computer with a standard controller you get the normal input prompts you expect. But some the Marvelous games have this issue on the Steam Deck. I don't know why but they resolved it by releasing official mapping that just map the keys on the Steam Deck to keyboard keys. Switching the input to standard controller input will result in the game not recognizing the input at all. My guess is they aren't doing anything with the Steam Input libraries and what they are using doesn't play nice.
Would it be possible to force the game to show controller prompts regardless of the used input method? Its not so much an issue on a PC, or at least on Windows, where it will swap between KB/M and Controller prompts based on the used input, but on the Steam Deck (not tried under a more normal Linux PC) it is just stuck on KB/M. There is a mod that can do this. But it involves using a modded EXE and Steam DLLs, which isn't exactly sustainable if there are patches to the game. The game will accept the controller input and work, it just shows KB/M on the prompts, which quickly gets confusing, without the mod.
The text was updated successfully, but these errors were encountered: