Releases: Lyle-Tafoya/Omega
Releases Β· Lyle-Tafoya/Omega
Omega Rebirth v0.7.0
- Fixed lots of memory leaks and some crash bugs
- Fixed an infinite loop that could occur during level generation
- Fixed message buffer scrollback history
- Added color to message buffer
- Added more prompt when too many messages are received at once
- Fixed some minor UI bugs
- Added user editable config using TOML
- User can set dungeon generation seed
Omega Rebirth v0.6.1
- Fixed major bug where dungeon levels would sometimes be partially overwritten by Rampart City
- Fixed misspelling from "trifid" to "triffid"
Omega Rebirth v0.6.0
- Added preliminary mouse support for targeting
- e'x'amine now shows descriptions immediately upon moving the cursor
- Explicitly defined color palette for consistency across different environmets
- Added "more" prompt to some places that needed it, like upon character death
- Fixed bug where Rampart City hedge maze wouldn't save/load correctly
- Fixed some animations that I accidentally broke when I fixed the flickering issue
Omega Rebirth v0.5.6
Fixed bug where numpad caused duplicate inputs on Windows GL builds.
Omega Rebirth v0.5.5
Fixed bug where backspace wasn't working on the title_menu on Windows builds (PDCursesMod)
Omega Rebirth v0.5.4
Fixed ATM display not updating correctly
Omega Rebirth v0.5.3
Fixed bug that caused hedges to turn into traps when searching near them
Omega Rebirth v0.5.2
Fixed bug where title menu would change the values of globals while reading info from existing save files
Omega Rebirth v0.5.1
Fixed flickering issues on Windows caused by extraneous calls to doupdate()
Omega Rebirth v0.5.0
- Added Monks guild
- Added a title menu
- Changed how 'p'ickpocket works to be more risky
- Added preprocessor macro MULTI_USER_SYSTEM that can be enabled for public Omega Rebirth servers (ie. dgamelaunch)
- Fixed bug with hourly-use items which prevented them from being used on subsequent days at the same time of day.
- Altars require "yes" to use when PARANOID_CONFIRM option is enabled
- Fixed some minor memory bugs
- Some code refactoring