Japanese shooter with a twist: your shot power is directly proportional to the number of enemies locked on to you.
At the title screen, you can select a game mode.
- Normal-mode:
- A shot can be shot even if lock on is not carried out.
- Concept-mode:
- If not locked by the enemy, then a shot cannot be shot.
- Original-mode:
- Prototype mode for the game.
- Hidden-mode:
- Enemy shells become invisible gradually.
- Score attack:
- Competition for score that can be earned in 3 minutes.
- Time attack:
- Competition for time it takes to earn 1 million points.
The game was created by HELLO WORLD PROJECT (Jumpei Isshiki) and released with BSD 2-Clause License. (See readme.txt/readme_e.txt)
This fork is a port to D version 2, Linux, SDL2, Pandora, DragonBox Pyra.
It uses the libBulletML library by shinichiro.h.
It uses std.random module from D version 1, ported to D version 2, which is under zlib/libpng License (See phoboslicense.txt in sources/phobos directory).
It uses BindBC-SDL (D bindings to SDL), which is under Boost Software License.