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ME3Tweaks Mod Manager 6.3 (Build 117)

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@Mgamerz Mgamerz released this 13 May 06:21
· 905 commits to master since this release

This is a feature update. This build is not compatible with Mass Effect Legendary Edition.

New features

  • A lot of work has been done to support 'Download with Manager', a feature that will be enabled for the masseffect, masseffect2, and masseffect3 domains on NexusMods soon. This will allow you to directly download mods into Mod Manager with one click. As a result of this, Mod Manager is now single-instance - you can only open one copy at a time
    • Mod Manager will configure nxm:// links to open Mod Manager on every boot. If you don't want Mod Manager to do this, turn it off in the settings. On first boot this handler will download and configure itself
  • The application has been upgraded to .NET 5. This should improve performance a bit and increase stability by reducing the amount of files the executable must unpack
  • The Alternate DLC DLCRequirements descriptor now supports +/-, to disable the option if the criteria is not met. Mods must target cmmver 6.3 or higher to use this feature.

Changed features

  • Game detection criteria has been tightened. You can now only select game executables that exactly match the latest supported versions. This should have no impact, but will prevent users from trying to mod Legendary Edition games in the event they have the same executable names
  • NexusMods 'endorse' feature will now throw messages if you haven't downloaded the mod, or it is too soon after download to endorse the mod
  • Diagnostics now list the antivirus products
  • Nexus File Search has been significantly improved, with options to filter by category, direct mod download (requires NexusMods premium subscription), and more detail for mods. It also now features autocomplete for searchable items
  • In the Manage Target panel, there is now a list of installed official DLC
  • Modified basegame files are no longer shown if the game is texture modded as all files would be modified to remove empty mips and tag the files
  • Installed mods in Manage Target panel can now show what options were chosen at install time

Bugfixes

  • Mods that incorrectly use ConditionalDLC with COND_MANUAL on AlternateDLC will now have warning logs occur. Mods targeting cmmver 6.3 and higher will not load if this issue is detected. Use DLCRequirements instead.
  • #222 Fix ME2 mods throwing a warning about JPN localization when deploying. It was using the ME3 list of languages
  • Fix some memory leaks when importing mods

Bugfix re-release May 15 2021

  • Fix nxmhandler not configuring if vortex was used in the past
  • Log stack trace if startup network thread has an exception

Bugfix re-release May 17 2021

  • Fix several issues when directly downloading from NexusMods by clicking Download with Manager on the website
  • Localize to DEU

Bugfix re-release May 26 2021

  • Localize to RUS
  • Add dialog if mod is downloaded from a non-mass effect domain due to how nxm:// handler is designed on NexusMods
  • Do not download mods from non ME-domains over nxm://

Bugfix re-release May 26 2021 (2)

  • Fix wrong .Contains() method being used, because some libraries like to reinvent the wheel, but make it square. Should fix the domain error that appears when downloading mods directly from NexusMods into M3

Bugfix re-release May 26 2021 (3)

  • Fix online content not validating due to bug in new hash checking code that was implemented in 6.3

Bugfix June 5 2021

  • Gate off versions of MEM >= 500 as they only support LE