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Releases: ME3Tweaks/ME3TweaksModManager

ME3Tweaks Mod Manager 7.0.6 Build 124

11 Feb 02:21
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ME3Tweaks Mod Manager 7.0.5 Build 123

27 Sep 18:46
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ME3Tweaks Mod Manager 7.0.4 (Build 122)

26 Aug 06:00
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ME3Tweaks Mod Manager 7.0.3 (Build 121)

20 Jul 00:50
33f02b6
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ME3Tweaks Mod Manager 7.0.2 BETA 4 (Build 120)

07 Jul 20:22
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Changelog at #241

ME3Tweaks Mod Manager 7.0.1 BETA 3

02 Jul 01:17
b6d246b
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Pre-release

Changelog at #240

ME3Tweaks Mod Manager 7.0 BETA

25 Jun 04:28
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Pre-release

This is a major feature update that brings in support for Mass Effect Legendary Edition games. This is a non-localized beta build and WILL have issues.

See bottom of this post for information about bugfix updates.

KNOWN ISSUES

  • LE1 cannot have a starter kit mod generated for it. We have not finished hacking in support for DLC mount in LE1. This will become available in a future update.
  • Unlinking a backup may cause it to become relinked for ME1/ME2/ME3 due to backup paths being stored in a new location and the migration code copying over the old paths. This will not be an issue once this build is stabilized, but during the transition period it will be an issue if you switch between builds 118 and older builds when unlinking backups.
  • The backup 'nag' doesn't show for LE games
  • Archive deployment doesn't check for new features that could have issues
  • App may crash installing mods that mix variety of compressed items like mod images, game 1 TLK merge, and package files when all are used together

New Features

  • Legendary Edition support, including the launcher. Mods targeting LE must use 7.0 or higher cmmver.
  • Backups can now have languages selected to reduce the total backup size. The INT language is always included.
  • There are several new moddesc features:
    • Merge Mods: A new mod format supported by moddesc.ini that allows you to merge changes into files. Currently this only supports targeting pre-DLC files, such as Startup and SFXGame. This will make it easier for devs to create mods for these files without having to make compatibility patches. There are multiple merge features: Property updates, asset updates (akin to drag/drop in the toolset), and script update, which compiles new scripts.
    • Game 1 TLK Merge: You can install TLK updates to existing game files for ME1/LE1, which has traditionally been a pain. For full game localizations this can be very helpful for users - for example, the korean translation of LE1 is using this feature
  • Plot Manager Sync: Mod Manager can synchronize changes to PlotManager.pcc (.u for ME1) from DLC mods so that plot items that can only be modified in these files due unreal memory loading can work in tandem. Mods will need to be updated to be compatible with this feature.
  • Squadmate Merge (Game 2 / 3) (NOT YET WORKING): Automatically create a merge DLC that adds squadmate outfits in other DLC mods to allow devs to add new outfits for squadmates without having to compete for control of BioP_Global.pcc, which controls the outfits. Developers supply the hench files and define their info in a simple json file, and Mod Manager will build the required resources to use the outfit
  • Installing basegame file changes will now track changes locally if they're installed through mod manager

Changed Features

  • Backup paths are now stored at a new location to be more consistent. Older programs that are not updated to use these paths will not think there is a backup if the path changes. These tools include ALOT Installer, Mass Effect Randomizer, and Mass Effect 2 Randomizer. ME3Explorer is not being updated anymore so it will be fixed in Legendary Explorer (LEX).
  • NexusMods downloader now does a precheck before download to help make sure file being downloaded is compatible
  • Mods in the mod list are now colored by generation, OT or LE
  • Most panels can scale in size with the window. This may need a bit of refinement on panels that change their contents depending on which generations are enabled, such as backup panel being too big when only one generation is enabled
  • ME3Explorer has been removed from the tools menu. Legendary Explorer has replaced it (in the beta build this is disabled)
  • The options menu was changed to a panel
  • The size of the panels in mod importer can now be adjusted

Bugfixes

  • Fixed a bug where filename of cmm_vanilla was misused and could cause app to think there was a backup / no backup when there actually was (or wasn't, depending on case)
  • Fixed application crashing when compiling a modmaker mod when the 'auto inject keybinds' was selected without a keybinds file
  • Fix issues where unlinking a backup would not update the UI sometimes
  • Backup File Fetcher should load faster now

Bugfix release June 26 2021

  • The application is now internally localized, which means localization work can begin for other languages
  • A few issues deploying LE2 mods have been fixed
  • NexusMods update check for mods targetting LE games now works (still requires whitelist)
  • Fix diagnostics breaking MEM pathing for LE
  • (Not yet available) Squadmate Merge for LE3 now works, still needs more work on LE2

ME3Tweaks Mod Manager 6.3 (Build 117)

13 May 06:21
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This is a feature update. This build is not compatible with Mass Effect Legendary Edition.

New features

  • A lot of work has been done to support 'Download with Manager', a feature that will be enabled for the masseffect, masseffect2, and masseffect3 domains on NexusMods soon. This will allow you to directly download mods into Mod Manager with one click. As a result of this, Mod Manager is now single-instance - you can only open one copy at a time
    • Mod Manager will configure nxm:// links to open Mod Manager on every boot. If you don't want Mod Manager to do this, turn it off in the settings. On first boot this handler will download and configure itself
  • The application has been upgraded to .NET 5. This should improve performance a bit and increase stability by reducing the amount of files the executable must unpack
  • The Alternate DLC DLCRequirements descriptor now supports +/-, to disable the option if the criteria is not met. Mods must target cmmver 6.3 or higher to use this feature.

Changed features

  • Game detection criteria has been tightened. You can now only select game executables that exactly match the latest supported versions. This should have no impact, but will prevent users from trying to mod Legendary Edition games in the event they have the same executable names
  • NexusMods 'endorse' feature will now throw messages if you haven't downloaded the mod, or it is too soon after download to endorse the mod
  • Diagnostics now list the antivirus products
  • Nexus File Search has been significantly improved, with options to filter by category, direct mod download (requires NexusMods premium subscription), and more detail for mods. It also now features autocomplete for searchable items
  • In the Manage Target panel, there is now a list of installed official DLC
  • Modified basegame files are no longer shown if the game is texture modded as all files would be modified to remove empty mips and tag the files
  • Installed mods in Manage Target panel can now show what options were chosen at install time

Bugfixes

  • Mods that incorrectly use ConditionalDLC with COND_MANUAL on AlternateDLC will now have warning logs occur. Mods targeting cmmver 6.3 and higher will not load if this issue is detected. Use DLCRequirements instead.
  • #222 Fix ME2 mods throwing a warning about JPN localization when deploying. It was using the ME3 list of languages
  • Fix some memory leaks when importing mods

Bugfix re-release May 15 2021

  • Fix nxmhandler not configuring if vortex was used in the past
  • Log stack trace if startup network thread has an exception

Bugfix re-release May 17 2021

  • Fix several issues when directly downloading from NexusMods by clicking Download with Manager on the website
  • Localize to DEU

Bugfix re-release May 26 2021

  • Localize to RUS
  • Add dialog if mod is downloaded from a non-mass effect domain due to how nxm:// handler is designed on NexusMods
  • Do not download mods from non ME-domains over nxm://

Bugfix re-release May 26 2021 (2)

  • Fix wrong .Contains() method being used, because some libraries like to reinvent the wheel, but make it square. Should fix the domain error that appears when downloading mods directly from NexusMods into M3

Bugfix re-release May 26 2021 (3)

  • Fix online content not validating due to bug in new hash checking code that was implemented in 6.3

Bugfix June 5 2021

  • Gate off versions of MEM >= 500 as they only support LE

ME3Tweaks Mod Manager 6.2.2 (Build 116)

31 Mar 04:51
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This is a bugfix release.

New Features

  • Mass Effect 2 Randomizer has been added to the Tools menu, and supports active target passthrough. It will begin to work once 0.9.18 of ME2Randomizer is released.

Changed features

  • Errors during reference checking will now throw a dialog

Bugfixes

  • A \ prefixing a value in AltFile and Multilist values will now be stripped, which was causing path resolution to fail as \ is a directory separator in Windows

ME3Tweaks Mod Manager 6.2.1 Build 115

13 Mar 19:07
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This is a bugfix release.

New features

  • There are no new features in this build

Changed features

  • Libraries were updated
  • 7z.dll no longer downloads on first boot. It is instead included in the executable, which removes a network dependency on ME3Tweaks

Bugfixes

  • Mod Manager should not crash when an error occurred uploading files to the ME3Tweaks Updater Service, instead a error dialog is now shown
  • Fix crash/errors occurring when parsing ini files that may have blank lines (mostly affected Mass Effect Ini Modder)
  • Fixed updater not uploading the manifest to ME3Tweaks.com if all files were already up to date on the server
  • Fixed ME3Tweaks Updater Service losing your password after saving it
  • Fixed ME1 mods not loading the global TLK file due to the Byte Order Mark (BOM) being incorrect on the AutoLoad.ini file
  • Fixed clicking X on the 'ALOT is already installed dialog' continuing installation anyways rather than aborting it
  • Fixed status bar showing 'Launching game' endlessly until the game is closed
  • Fixed 'glitchy' behavior of the Custom DLC importer dialog that could occur when the dialog expanded. Now it's animated and disables the list which should fix this issue for the most part