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Shader Graphs MToon for URP VR

main

Requirements

  • Unity 2019.4.20f1
    • Universal RP 7.5.3

Getting Started

Open SimplestarGame/ShaderGraphsMToon/Scenes/SampleScene

Play VR Single Pass Stereo Rendering Mode.

A cube GameObject has the MToon Shader.

graph

Check Example VRM Scene

  1. Find VRMMaterialImporter if you use UniVRM package
    Edit lines as follows.
// 1 select shader
var shaderName = item.shader;var shaderName = "Shader Graphs/MToon";//item.shader;

// 2 use geometry queue
material.renderQueue = item.renderQueue;
↓
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.GeometryLast < item.renderQueue ? (int)UnityEngine.Rendering.RenderQueue.GeometryLast : item.renderQueue;

Load Result in SimpleViewer scene of UniVRM Sample package.

You should learn about MToon (Japanese).

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  • HLSL 100.0%