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tutorial added. fixed #7 fixed #6 fixed #1
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MIfeanyi committed Sep 21, 2017
1 parent 85274f3 commit feb55e9
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Showing 3 changed files with 289 additions and 33 deletions.
226 changes: 213 additions & 13 deletions game.tscn
Original file line number Diff line number Diff line change
@@ -1,19 +1,23 @@
[gd_scene load_steps=6 format=1]
[gd_scene load_steps=15 format=1]

[ext_resource path="res://tilesets/level1.tres" type="TileSet" id=1]
[ext_resource path="res://player.gd" type="Script" id=2]
[ext_resource path="res://gfx/Endless/knight standing.png" type="Texture" id=3]
[ext_resource path="res://gfx/Endless/Knight.png" type="Texture" id=3]
[ext_resource path="res://gfx/UI/health.png" type="Texture" id=4]
[ext_resource path="res://tutorial.gd" type="Script" id=5]
[ext_resource path="res://gfx/Endless/level1_08.png" type="Texture" id=6]
[ext_resource path="res://gfx/Endless/soul.png" type="Texture" id=7]

[sub_resource type="RectangleShape2D" id=2]

custom_solver_bias = 0.0
extents = Vector2( 10.3408, 16.563 )

[sub_resource type="Animation" id=1]
[sub_resource type="Animation" id=3]

resource/name = "Idle"
length = 1.0
loop = true
length = 0.2
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("img:frame")
Expand All @@ -25,11 +29,97 @@ tracks/0/keys = {
"update": 1,
"values": [ 0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("img:hframes")
tracks/1/interp = 1
tracks/1/imported = false
tracks/1/keys = {
"times": FloatArray( 0.1 ),
"transitions": FloatArray( 1 ),
"update": 1,
"values": [ 1 ]
}

[sub_resource type="Animation" id=4]

resource/name = "Walk"
length = 0.6
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("img:frame")
tracks/0/interp = 2
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": FloatArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 1, 2, 3, 4, 5, 5 ]
}

[sub_resource type="Animation" id=7]

resource/name = "Fade in"
length = 15.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("back:visibility/opacity")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 0, 6, 13, 15 ),
"transitions": FloatArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0, 1.0, 0.0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Label:visibility/opacity")
tracks/1/interp = 1
tracks/1/imported = false
tracks/1/keys = {
"times": FloatArray( 0, 6, 13, 15 ),
"transitions": FloatArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0, 1.0, 0.0 ]
}

[node name="Node" type="Node"]
[sub_resource type="GDScript" id=8]

script/source = "extends AnimationPlayer

func _ready():
play(\"Fade in\")
pass
"
[sub_resource type="RectangleShape2D" id=5]
custom_solver_bias = 0.0
extents = Vector2( 11.1135, 20.6559 )
[sub_resource type="Animation" id=6]
resource/name = "appear"
length = 5.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("soul:visibility/opacity")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 0, 5 ),
"transitions": FloatArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 0.8 ]
}
[node name="Game" type="Node"]
[node name="TileMap" type="TileMap" parent="."]
transform/pos = Vector2( -342.352, 2.20064 )
mode = 0
tile_set = ExtResource( 1 )
cell/size = Vector2( 32, 32 )
Expand All @@ -44,18 +134,21 @@ collision/bounce = 0.0
collision/layers = 1
collision/mask = 1
occluder/light_mask = 1
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__meta__ = {
"_edit_lock_": true
}
[node name="Game" type="Node2D" parent="."]
transform/scale = Vector2( 1.58951, 0.792379 )
[node name="Player" type="KinematicBody2D" parent="Game"]
transform/pos = Vector2( 250.028, 400.322 )
transform/pos = Vector2( 20.5387, 413.638 )
input/pickable = false
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Matrix32( 1.50357, 0, 0, 2.53794, 4.30548, 25.3547 )
shapes/0/transform = Matrix32( 1.6049, 0, 0, 2.35278, 5.65721, 21.7324 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
Expand All @@ -67,22 +160,24 @@ script/script = ExtResource( 2 )
transform/pos = Vector2( 7.00847, 24.1465 )
transform/scale = Vector2( 1.39983, 2.64122 )
texture = ExtResource( 3 )
vframes = 6
[node name="anim" type="AnimationPlayer" parent="Game/Player"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/Idle = SubResource( 1 )
anims/Idle = SubResource( 3 )
anims/Walk = SubResource( 4 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[node name="Coll" type="CollisionShape2D" parent="Game/Player"]
transform/pos = Vector2( 4.30548, 25.3547 )
transform/scale = Vector2( 1.50357, 2.53794 )
transform/pos = Vector2( 5.65721, 21.7324 )
transform/scale = Vector2( 1.6049, 2.35278 )
shape = SubResource( 2 )
trigger = false
_update_shape_index = 0
Expand All @@ -106,6 +201,111 @@ drag_margin/top = 0.2
drag_margin/right = 0.2
drag_margin/bottom = 0.2
[node name="UI" type="Node" parent="Game/Player/Camera"]
[node name="UI" type="CanvasLayer" parent="Game/Player"]
layer = 1
offset = Vector2( 0, 0 )
rotation = 0.0
scale = Vector2( 1, 1 )
[node name="Elements" type="Node" parent="Game/Player/UI"]
[node name="health" type="Node2D" parent="Game/Player/UI/Elements"]
editor/display_folded = true
[node name="health" type="Sprite" parent="Game/Player/UI/Elements/health"]
transform/pos = Vector2( 118.779, 35.7233 )
transform/scale = Vector2( 3.57411, 0.33353 )
texture = ExtResource( 4 )
[node name="Tutorial" type="Node2D" parent="Game/Player/UI"]
transform/pos = Vector2( 146.16, 511.111 )
transform/scale = Vector2( 9.0864, 5.71754 )
script/script = ExtResource( 5 )
[node name="back" type="Sprite" parent="Game/Player/UI/Tutorial"]
visibility/opacity = 0.0
texture = ExtResource( 6 )
[node name="anim" type="AnimationPlayer" parent="Game/Player/UI/Tutorial"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
"anims/Fade in" = SubResource( 7 )
playback/active = true
playback/speed = 2.0
blend_times = [ ]
autoplay = ""
script/script = SubResource( 8 )
[node name="Label" type="Label" parent="Game/Player/UI/Tutorial"]
visibility/opacity = 0.0
rect/scale = Vector2( 0.2, 0.2 )
focus/ignore_mouse = true
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 0
margin/left = -16.0
margin/top = -16.0
margin/right = 143.0
margin/bottom = 140.0
custom_colors/font_color = Color( 0.96875, 0.96875, 0.96875, 1 )
custom_colors/font_color_shadow = Color( 0.351562, 0.348816, 0.348816, 1 )
text = "Controls:
WASD/D-PAD = Movement
"
autowrap = true
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Ghost" type="Node2D" parent="Game"]
editor/display_folded = true
[node name="soul" type="KinematicBody2D" parent="Game/Ghost" groups=[
"tut_char",
]]
transform/pos = Vector2( 55.0331, 213.257 )
input/pickable = false
shapes/0/shape = SubResource( 5 )
shapes/0/transform = Matrix32( 1.00713, 0, 0, 0.900807, -16.369, -8.69892 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.08
[node name="soul" type="Sprite" parent="Game/Ghost/soul"]
visibility/opacity = 0.8
transform/pos = Vector2( -16.6161, -9.47933 )
transform/scale = Vector2( 0.705893, 1.20553 )
texture = ExtResource( 7 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Game/Ghost/soul"]
transform/pos = Vector2( -16.369, -8.69892 )
transform/scale = Vector2( 1.00713, 0.900807 )
shape = SubResource( 5 )
trigger = false
_update_shape_index = 0
[node name="aim" type="AnimationPlayer" parent="Game/Ghost/soul"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/appear = SubResource( 6 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
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