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give score for items removed from enemies #1173
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What stops players from just cashing in all the items they've collected and talking it all back from the chest as soon as they get the points? |
It's a reasonable concern. But why they would do that? |
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You could replace the meta string "dropped"
with an int value. meta:get_int()
returns 0 for unset values, and you could treat 1 as truthy
meta:set_int("dropped", 1)
, etc
To play it safe I would prefer to only give 1 or less score for items we reward returning, and slowly increase that as we watch things play out on the main server |
I disagree with the reward being the same, one point, for all the items. And less than one is a bad idea IMO |
Did you read the |
Yeah I know but it doesn't make sense to me even temporary. But if you mean some stuff can be temporary non-sensible, that's your decision. I am committing to give exactly one for all items. |
Thanks. |
Your rebase didn't work at all there |
With rebasing I tend to use I'm laying that out to show you some things you can do, I highly recommend googling/figuring out what those commands do on your own though, you can seriously mess things up otherwise |
Items returned to team chest shouldn't give score if they're your own |
@LoneWolfHT Done. |
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Rebase conflict
WDYM? |
@LoneWolfHT Done |
@LoneWolfHT What was state of this? Do I need to do anything? |
This PR gives score to the players if they put an item dropped from teammate or enemy and put it in the teamchest. The item must not be stackable.