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Update random(QQ) to use standard uniform distribution #3481
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dc4c1c0
Simplify rawSetRandomQQ
d-torrance 59cf054
Add routine for computing Farey approximations to engine
d-torrance 6fcb951
Update random(QQ) to use uniform distribution on [0, height]
d-torrance 7a1f5b6
Add unit tests for Farey approximation
d-torrance 0808832
Define gmp_defaultPrecision for engine unit tests
d-torrance de2eb75
Reword division by zero error message in engine
d-torrance 51f614b
Rename rawRandomRR -> rawRandomRRUniform
d-torrance 0471672
Memoize GF(ZZ,ZZ)
d-torrance 09f9748
Add random(QQ)
d-torrance 97fd04e
Document random(QQ)
d-torrance a09c8fa
Update random matrix Core test for new random(QQ) behavior
d-torrance 25efd13
Update ComputationsBook test for new random(QQ) behavior
d-torrance 82aabfe
Use a different random seed for randomBinaryForm example
d-torrance 7fabcd3
Raise an error in random(QQ) if height is nonpositive
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I think it might be simpler to just assert that Height is positive in the top-level, no?
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My concern was that we also want to catch this when making random matrices, which is a different call to the engine that isn't specific to the coefficient ring. Is height always positive for all the various meanings of height we might want for
random
? Or could it be zero/negative in other contexts?