Original source from Apache Cordova's superspawn.js by Andrew Grieve. Requires Node.js 0.10+.
- Sets '/c' flag so files other than
.exe
can be run. Supported:.exe, .cmd, .bat, .js, .vbs
- Sets '/s' flags so commands (and paths) containing spaces or quotes are parsed correctly.
See this Node bug.
npm i --save superspawn
Superspawn uses the same signature as the native child_process.spawn. But instead of a reference to the child process it returns a Q.promise or undefined
if a callback is passed.
var spawn = require('superspawn').spawn
/**
* A windows-compatible spawn method. Succeeds for child exit code === 0.
* @param {string} cmd
* @param {string[]} [args]
* @param {opts} [opts]
* @param {function} [callback] - standard Node callback, omit if you want to use a promise.
* @returns {Q.promise|undefined} - returns a promise or undefined if a callback is passed.
*
* @typedef {Object} opts
* @property {boolean} [printCommand=false] - Whether to log the command
* @property {string} stdio -
* 'default' is to capture output and returning it as a string to success (same as exec).
* 'ignore' means don't bother capturing it.
* 'inherit' means pipe the input & output. This is required for anything that prompts.
* @property {object} env - Map of extra environment variables.
* @property {string} cwd - Working directory for the command.
*/
spawn(cmd, args, opts, function(err, output) {
if (err) return err;
});
// or
spawn(cmd, args, opts)
.catch(function(err) {}) // rejectedHandler
.then(function(stdout) {}) // resolvedHandler
;
spawn('echo', ['buffalo'], function(err, output) {
if (err) return err;
assert.equal(output, 'buffalo');
});
spawn('./script.sh', 'inherit', function(err) {
if (err) return err;
});
- Write tests