Skip to content

MarcoIeni/rusty-days-2020

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

18 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Cellular Game of Life

gif

Rules

states

A cell may be in one of those four states: male, female, tired (female), child or hunter.

Behaviour

  • When a male and a female are near enough, they make a child.
  • A child after a certain period of time will count the number of males and females around him:
    • if there is noone around, it will become a hunter
    • if there are more males than females, it will become a female
    • else it will become a male
  • When an hunter is near enough to a cell, it will kill the cell.
  • If the hunter does not find a cell in a given period of time, it will die.

Movements

All the cells normally goes at a constant speed towards a given direction.

  • Males try to follow females that are on their field of view.
  • Hunters try to hunt everything except for hunters that are on their fields of view.
  • When a male and a female make a child, the female slows down for a while.

Fields of view

Hunters: their field of view is a circular sector of the circle centered on them with a given radius and angle, pointed towards the direction they are moving

Other Cells: their field of view is a circle centered on them with a give radius

Inital state

The inital state and all the properties of the simulation can be modified inside config.json

Hackaton rules

The topic of this year's hackathon is "Emergent phenomena", or if you prefer - "Amaze us with simple rules". Create an amazing result with simple ruleset. If you heard about cellular automaton, fractals, or similar constructs - this is what we are talking about.

Releases

No releases published

Sponsor this project

 

Packages

No packages published