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dispose always triggers the DisconnectionHappened #114
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I'd like to add that I experienced a seemingly related issue. |
Ok, I fixed it on my machine. However, I am having some trouble with git/github:
I can't really figure it out, so I'd love help. However, if someone just wants to take my changes, that would be fine too. I updated a test in [Fact]
public async Task Stopping_ShouldWorkCorrectly()
{
var disconnectionCount = 0;
using (var client = _context.CreateClient())
{
client.ReconnectTimeout = TimeSpan.FromSeconds(7);
string received = null;
var receivedCount = 0;
var receivedEvent = new ManualResetEvent(false);
DisconnectionInfo disconnectionInfo = null;
client.MessageReceived
.Where(x => x.MessageType == WebSocketMessageType.Text)
.Subscribe(msg =>
{
_output.WriteLine($"Received: '{msg}'");
receivedCount++;
received = msg.Text;
});
client.DisconnectionHappened.Subscribe(x =>
{
disconnectionCount++;
disconnectionInfo = x;
});
await client.Start();
_ = Task.Run(async () =>
{
await Task.Delay(200);
client.IsReconnectionEnabled = false;
await client.Stop(WebSocketCloseStatus.InternalServerError, "server error 500");
receivedEvent.Set();
});
receivedEvent.WaitOne(TimeSpan.FromSeconds(30));
// check that reconnection is disabled
await Task.Delay(8000);
Assert.Equal(1, receivedCount);
Assert.Equal(1, disconnectionCount);
Assert.Equal(DisconnectionType.ByUser, disconnectionInfo.Type);
Assert.Equal(WebSocketCloseStatus.InternalServerError, disconnectionInfo.CloseStatus);
Assert.Equal("server error 500", disconnectionInfo.CloseStatusDescription);
Assert.False(client.IsRunning);
Assert.False(client.IsStarted);
}
// Disposing a disconnected socket should not cause DisconnectionHappened to trigger.
await Task.Delay(200);
Assert.Equal(1, disconnectionCount);
} And then I fixed it in a function in public void Dispose()
{
_disposing = true;
Logger.Debug(L("Disposing.."));
try
{
_messagesTextToSendQueue?.Writer.Complete();
_messagesBinaryToSendQueue?.Writer.Complete();
_lastChanceTimer?.Dispose();
_cancellation?.Cancel();
_cancellationTotal?.Cancel();
_client?.Abort();
_client?.Dispose();
_cancellation?.Dispose();
_cancellationTotal?.Dispose();
_messageReceivedSubject.OnCompleted();
_reconnectionSubject.OnCompleted();
}
catch (Exception e)
{
Logger.Error(e, L($"Failed to dispose client, error: {e.Message}"));
}
if (IsRunning)
{
_disconnectedSubject.OnNext(DisconnectionInfo.Create(DisconnectionType.Exit, _client, null));
}
IsRunning = false;
IsStarted = false;
_disconnectedSubject.OnCompleted();
} Hope this helps. |
- Updated a test to catch this issue - Updated the WebsocketClient.cs accordingly
Ok I resolved my git woes. Instead of trying to make a branch on this repo, I forked it. PR #116 now has my proposed changes. |
Hi there,
When I do a StartOrFail() with a bad uri (i.e. 'wss://bla/'). It triggers a DisconnectionHappened (this is correct).
But then, when I exit the scope, my client gets disposed. And it triggers again.
This should not happen, because the connection was not there. The client was not connected. Therefor it cannot disconnect.
It should only trigger it when it is onnected and I dispose the object.
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