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🔧 DWIN_CREALITY_LCD_ENHANCED => DWIN_LCD_PROUI
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thinkyhead committed Mar 10, 2022
1 parent ff28054 commit ad66085
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Showing 306 changed files with 306 additions and 306 deletions.
2 changes: 1 addition & 1 deletion config/default/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/3DFabXYZ/Migbot/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/ADIMLab/Gantry v1/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/ADIMLab/Gantry v2/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Alfawise/U20-bltouch/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Alfawise/U20/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/AliExpress/CL-260/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/AliExpress/UM2pExt/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/A2/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/A2plus/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/A6/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/A8/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/A8plus/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/A9/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/E10/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/E16/BTT SKR 1.3/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/E16/Stock/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/ET4+/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/ET4-Pro/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/ET4/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/ET4X/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/ET5-Pro/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/ET5/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Anet/ET5X/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/AnyCubic/Chiron/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/AnyCubic/i3 Mega/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/AnyCubic/i3/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/ArmEd/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Artillery/Genius Pro/Configuration.h
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Expand Up @@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Artillery/Genius/BLTouch/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Artillery/Genius/V1/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Artillery/Hornet/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Artillery/Sidewinder X1/V1/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Artillery/Sidewinder X2/Configuration.h
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// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/Azteeg/X5GT/Configuration.h
Original file line number Diff line number Diff line change
Expand Up @@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/BIBO/TouchX/cyclops/Configuration.h
Original file line number Diff line number Diff line change
Expand Up @@ -2818,7 +2818,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/BIBO/TouchX/default/Configuration.h
Original file line number Diff line number Diff line change
Expand Up @@ -2772,7 +2772,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/BIQU/B1 - SKR 1.4/Configuration.h
Original file line number Diff line number Diff line change
Expand Up @@ -2839,7 +2839,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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2 changes: 1 addition & 1 deletion config/examples/BIQU/B1 - SKR 2/Configuration.h
Original file line number Diff line number Diff line change
Expand Up @@ -2839,7 +2839,7 @@
// Ender-3 v2 OEM display. A DWIN display with Rotary Encoder.
//
//#define DWIN_CREALITY_LCD // Creality UI
//#define DWIN_CREALITY_LCD_ENHANCED // Enhanced UI
//#define DWIN_LCD_PROUI // Pro UI by MRiscoC
//#define DWIN_CREALITY_LCD_JYERSUI // Jyers UI by Jacob Myers
//#define DWIN_MARLINUI_PORTRAIT // MarlinUI (portrait orientation)
//#define DWIN_MARLINUI_LANDSCAPE // MarlinUI (landscape orientation)
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