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Drawing Boards: Advanced Topics

SJuliez edited this page May 29, 2021 · 14 revisions

Work in Progress....

The fluff terrain uses shown here work starting with version 0.49.2 and with the Saxarba tileset. In older versions and other tilesets they will largely have no effect; boards using these fluff effects are therefore generally backwards compatible and usable on other tilesets.

Base Terrain Transitions

The terrain type "Ground Fluff" contains the ground textures of grass, desert, mars and tropical themes with different levels of transparency as well as fully opaque. These can be used to create a soft transition between two types of theme. They can also be used to have the trees, roads or other theme-dependent terrains on a ground texture of another theme.

In the How-To image below, the upper half uses the desert theme. Therefore all woods appear as cacti. The transition is created by adding increasingly opaque ground fluff showing the tropical base texture from right to left.

The lower half uses the tropical theme; therefore all woods appear as tropical woods. Here, the transition is created by adding increasingly opaque ground fluff showing the desert base texture from right to left.

Ground Fluff:1:5 looks exactly like desert theme floor while Ground Fluff:3:5 looks exactly like tropical theme floor.

(Transitions How-To)

Water

Water no longer fills each hex but instead has an outline that makes it look somewhat more natural for both lakes/oceans and rivers. This happens automatically as long as no exits value is used for the water, e.g. "water:3" for depth 3 water. Without an exits value, MegaMek will choose exits automatically to align the water hex with neighboring water hexes (of all depths), creating a continuous outline.

This behavior can be overridden by explicitly setting exits. When a water hex should fill the hex completely regardless of neighboring hexes, use water:d:63 (with d being the depth value).

Water Info

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