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Stable vs. Development (Deprecated)
Dave N edited this page Jan 19, 2024
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Navigating the treacherous terrains of software is much like leading your lance into battle in MegaMek: both demand strategy, precision, and a good dose of guts. Suit up and dive into the specifics, Mech-style:
- Definition: Picture the "Stable" version as your seasoned MechWarrior, reliable as that Atlas that’s been through a hundred battles. This software version has undergone rigorous field tests and is less prone to any sudden 'critical failures'. But hey, even the best Atlas might pull off an unexpected moonwalk or two. So, occasional glitches in Stable releases? Think of them as our software's quirky dance moves.
- Definition: These versions are akin to your fresh-off-the-assembly-line Mechs. Eager, packed with potential, but might still misjudge a PPC shot or two. They’re still in the MechBay, getting those final touch-ups. Given some time and more simulated battles (read: testing), they might just be ready to join the frontlines as a "Stable" release.
It's the million C-Bill question! We don’t have a pre-set date stamping onto our Mechs. Our approach is more art than science:
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Developer Goals: It’s about feeling the rhythm of the battlefield – ensuring that as Devs, our goals are met and the release mechanics are purring right.
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Feedback from Veteran Players: When those battle-hardened MechCommanders in the mess hall start talking up a dev release, it might be the push we need to transition it to a Stable branch.
- Evasive Maneuvering: We see some MechCommanders daring to jump versions like a Spider Mech evading LRM fire. Going from a Stable version straight to the latest Dev version? That's some evasive maneuvering! A word of caution: always back up your campaigns. Think of it as reinforcing your Mech's rear armor – always a good strategy, especially when retreating isn't an option.
- Upgrading to a new version can feel akin to stepping into a brand-new Mech with unfamiliar controls, blinking buttons, and whirring systems. We'd say "consult the manual", but between the frenzied pace of development and our passion for tweaking and refining, who's had the time to pen one down? For now, we lean heavily on our fantastic community. Hop onto our Discord for real-time help, or delve into forums where many a MechCommander has shared insights and workarounds. A manual? Maybe someday. But for now, the community's got your back!