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Stealth system heat errors. Void, NSS, Chameleon #1421

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EnbyMyu opened this issue Feb 10, 2024 · 0 comments · Fixed by #1424
Closed

Stealth system heat errors. Void, NSS, Chameleon #1421

EnbyMyu opened this issue Feb 10, 2024 · 0 comments · Fixed by #1424

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@EnbyMyu
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EnbyMyu commented Feb 10, 2024

Environment

MekHQ MegaMekLab 0.49.17
Java Vendor: Eclipse Adoptium
Java Version: 21
Win11 23H2

Description

MegamekLab 0.49.17 is stating double heat generated by void signature system, null signature system, and chameleon light polarization shield.

These errors are limited to to megameklab 0.49.17. Prior versions show correct heat values

Mech being tested is an urbanmech with 10 single heat sinks. Year is 3145. Tech level is Unofficial. (all settings to ensure all equipment is available) All equipment removed except jump jets. Heat generation without enhancements should be 3 maximum.

CLPS generates +12 heat (Should generate +6 heat)
image

NSS generates +20 heat (Should generate +10 heat)
image

VSS generates +20 heat (Should generate +10 heat)
image

CLPS and NSS combined generates +32 heat (Should generate +16 heat when combined)
image

Reproduction

Build or modify any mech with the above systems.
This error is limited to MegaMekLab 0.49.17.
ver 0.49.15 and 0.49.7 displayed correctly.

HammerGS added a commit that referenced this issue Feb 14, 2024
+ PR #1428: Use the configurable unit summary in MML
+ PR #1427: Debug helper update
+ Fix #1419: Fix automatic placement of armors without crit requirement
+ Fix #1421: Remove misc heat duplication in the status bar
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