-
Notifications
You must be signed in to change notification settings - Fork 0
Effects
Second order IIR filter. It is high enough order to be useful on its own, and - because of coefficient sensitivities in higher order filters - the biquad is often used as the basic building block for more complex filters
Options:
- Type list: Filtering algorithm the node is implementing
Parameters:
As every parameter got different meaning depand on filtering algorithm type check parameters' hint in live version for better description.
- Frequency
- Detune
- Q
- Gain
Code:
Input-output type:
- Input & Output
Takes the sonic properties of a real world object (acoustic space, analogue gear etc) and applys those to a given signal to mimic the sound of the original device/space
Options:
- IR list: Different types of preloaded IR
- Normalizer: Apply a fixed amount of gain to audio so that the highest peak is set at the highest acceptable recording level
Code:
Input-output type:
- Input & Output
Makes smooth transition between the two inputs. If more inputs will be added first one will be dropped and replaced by second. The new input will become second track.
Parameters:
- Ratio: Crossfade ratio between input one and two. 0 is full first, 100 is full second
Code:
Input-output type:
- Input & Output
Records audio signal and then reproduces at a time delay
Parameters:
- Delay time: Number of seconds by which the signal will be delayed
Code:
Input-output type:
- Input & Output
Reduces the volume of loud sounds or amplifies quiet sounds, thus reducing or compressing an audio signal's dynamic range
Parameters:
- Threshold: The level at which a dynamics processing unit will begin to change the gain of the incoming signal
- Knee: Determines how abruptly or gradually compression begins once the sound level crosses the threshold
- Ratio: The amount of gain reduction. Input level over this amount dB will be reduced by 1dB over the threshold
- Attack: The point where the sound begins and increases in volume to its peak
- Release: The rate at which the volume drops to zero as the sound stops playing
Code:
Input-output type:
- Input & Output
Describes how a sound changes over time. When connected to parameter it works like a looper
Parameters:
- Delay: Number of second by which envelope start will be delayed
- Attack: Time taken for initial run-up of level from nil to peak, beginning when the key is pressed
- Decay: Time taken for the subsequent run down from the attack level to the designated sustain level
- Sustain: Level during the main sequence of the sound's duration, until the key is released
- Hold: Number of second by which sound will be played on the sustain level
- Release: Time taken for the level to decay from the sustain level to zero after the key is released
Code:
Input-output type:
- Output (parameter only)
Adjusting the volume of different frequency bands within an audio signal
Parameters:
- XXXHZ: Boost or an attenuation of frequency XXXHz
- Band width: Controls the width of the frequency band. The greater the value, the larger the frequency band
Code:
Input-output type:
- Input & Output
Increases audio signal strength
Parameters:
- Gain: Multiplication of sound volume
Code:
Input-output type:
- Input & Output
Pans an audio stream left or right
Parameters:
- Pan: Amount of panning to apply. Full left pan is -1 and full right pan is 1
Code:
Input-output type:
- Input & Output