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new 120 bay starport #32
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I'm going to merge this in if there's no objections? |
Not sure, but I get some out of memeory crashes, when I stress test landings. |
Yeah, no problem. I've also had some slightly odd behaviour from it too, although nothing that concrete. I think it may also just be piling a lot onto the engine. I don't think it's ever been load tested quite as heavily. |
Might not be the starport since I still run out of memory. I'll see if cutting all textures to 256x256 makes a difference. |
Ok, that was it, we're adressing more than possible n a 32bit evironment, I suggest maybe cutting textures in half (all models), or atleast as small as possible without killing the good looks. I used 256x256 8bit pngs (using a mass converter) and memory dropped 2+ GB. |
Yeah, that shouldn't be too much of a problem. I haven't made much effort towards efficiency, and I was wondering when the engine would buckle. |
Yeah, just had a look at the models. One problem is that due to the massive scales, the textures for the bigger objects were already far too small. e.g. a 20 metre long fighter had a 1024px texture, while a 10km long station only had a 4096x texture. I've sized down the textures for the smaller models so that ultra-light = 512 even here stations should logically be 8192 by my scheme, which would be absolutely enormous file sizes. I may try lowering the quality rather than the resolution for the station and large ship textures and see if I can get the file sizes down that way. I'm not sure how / if at all Pioneer does any management of texture loading etc. I get the feeling it's simply loads every single texture when you start a game. |
Ok sounds nice, just update this PR with a new texture, or close it and you merge it in with the rest of the textures? |
One more little issue, the starport was half buried on some planets, might wanna yank it up 10 meters in height? |
Ha, yeah I'll do that. I just responded to a post on the forum asking if it could be lowered cos it looks ugly sticking up like that! :). Hopefully the Pioneer devs will eventually get around to flattening out / placing on flat ground, the cities. |
Actually there exist some code for that we could maybe use |
Very basic, but we should now have a decent number of docking ports for all stations.