Paper on a game theoretic model of the behavioural gaming that takes place at the EMS - ED interface
This paper investigates how we can model some of the behavioural gaming that takes place between the Emergency Department (ED) and the Emergency Medical Services (EMS). A 3-player game is investigated that is informed by a queueing theoretic model.
- Introduction
- Literature Review
- A queueing model for the ED-EMS interface
- Waiting time
- Blocking time
- Proportion of individuals within time
- Strategic manipulation of the ED-EMS interface
- Building the game
- Results
- Conclusion