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Paper on a game theoretic model of the behavioural gaming that takes place at the EMS - ED interface

Overview

This paper investigates how we can model some of the behavioural gaming that takes place between the Emergency Department (ED) and the Emergency Medical Services (EMS). A 3-player game is investigated that is informed by a queueing theoretic model.

Contents

  1. Introduction
  2. Literature Review
  3. A queueing model for the ED-EMS interface
    1. Waiting time
    2. Blocking time
    3. Proportion of individuals within time
  4. Strategic manipulation of the ED-EMS interface
    1. Building the game
    2. Results
  5. Conclusion

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