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Merge pull request godotengine#89175 from paulloz/dotnet/fix-exported…
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…-nodes-reset-without-build-artifacts

Hint fallback property as node when it is a node
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akien-mga authored Mar 6, 2024
2 parents ec55028 + e7c90e0 commit 9b94c80
Showing 1 changed file with 6 additions and 1 deletion.
7 changes: 6 additions & 1 deletion core/object/script_language.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -715,7 +715,12 @@ void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name,
}
}
if (!found) {
properties.push_back(PropertyInfo(p_value.get_type(), p_name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_SCRIPT_VARIABLE));
PropertyHint hint = PROPERTY_HINT_NONE;
const Object *obj = p_value.get_validated_object();
if (obj && obj->is_class("Node")) {
hint = PROPERTY_HINT_NODE_TYPE;
}
properties.push_back(PropertyInfo(p_value.get_type(), p_name, hint, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_SCRIPT_VARIABLE));
}
}

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