Skip to content

Releases: microsoft/DirectX-Graphics-Samples

MicrosoftDocs-Samples

01 Jul 03:02
0efb8e1
Compare
Choose a tag to compare
Merge pull request #727 from TheRaddestBro/dynamicdescriptorheap_unin…

Direct3D 12 mesh shader samples

26 Mar 16:52
e5ea2ac
Compare
Choose a tag to compare
Merge pull request #704 from kevgee/master

Changes to select the correct GPU (most powerful \ capable) in a multi-GPU configuration such as laptops

Direct3D 12 linked GPU sample

19 Feb 00:11
2956985
Compare
Choose a tag to compare
Merge pull request #693 from ChuckM2/feature/chuckm/DX12

D3D12LinkedGpus sample build fix.

Direct3D 12 raytracing samples

20 Jan 20:56
Compare
Choose a tag to compare
286388

Fix d3dx12.h readme formatting

Direct3D 12 mesh shader samples

20 Jan 20:56
Compare
Choose a tag to compare
286387

Fix d3dx12.h readme formatting

Direct3D 12 variable-rate shading sample

20 Jan 20:56
Compare
Choose a tag to compare
286386

Fix d3dx12.h readme formatting

Direct3D 12 variable-rate shading sample

20 Jan 20:56
Compare
Choose a tag to compare
286385

Fix d3dx12.h readme formatting

Direct3D 12 mesh shader samples

04 Jan 17:32
1f1c045
Compare
Choose a tag to compare
Merge pull request #683 from robbiesri/gh-652-mesh-shaders-buildbuild

Fix compile-time errors in D3D12MeshShaders samples (error C2102: '&' requires l-value)

Direct3D 12 raytracing samples

03 Dec 19:14
06debb3
Compare
Choose a tag to compare
Merge pull request #676 from sherief/master

Fixed the DXR samples so they can run on (I'm wheezing) Surface Book 3.

Direct3D 12 variable-rate shading sample

16 Nov 16:48
76146b8
Compare
Choose a tag to compare
Merge pull request #673 from gongminmin/RemoveEmpty

Remove nonsense vertexData.empty() calls