- Downloads, saves, and caches all available telemetry and match metadata for one or more players
- Previously downloaded telemetry that is no longer available online is preserved, so you can accumulate historical data
- View match stats as a squad total, or for individual players
- Chart of hitpoints over time for each match for each squadmate, calculated from telemetry (zoomable)
- Export data table to CSV for analysis in Excel or whatever tool you want
- Search for downloaded matches by date, playername, or ID
- Right-click on any individual match to view the match on pubglookup.com
- Right-click on any individual match to reveal its telemetry data file in Explorer, in case you like reading JSON
- Async/on-demand data loading is able to handle as many gigabytes of telemetry as you want to save and load
- Download MyPubgTelemetry-v0.0.4.zip, extract the zip file, and run MyPubgTelemetry.GUI.exe.
- Obtain a PUBG API key and paste it into the program's options screen.
- The initial telemetry download could take 10+ minutes. Subsequent refreshes will run much more quickly.
- Download the repo and open the .sln file in Visual Studio (2019).
- Build the solution and run the "TelemetryGUI" project. The application window should appear.
- Add more charts and reports to the GUI, calculated from match metadata
- Add more charts and reports to the GUI, calculated from match telemetry
- Make it easier to author/plug-in new reports and/or charts
- Display what map the match was played on (whaaat?)
- Handling for disjoint squad players
- Collect user feedback, implement cool features, get pull requests, do all the things!
- Here
- Discord: wikked#0463