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xwing conversion order seem different #55
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There are certain things that cannot be converted perfectly, since the
games are completely different. The order that YOGEME uses was found
during testing to behave more like it did in XW, that is working as
intended.
The amounts however should've come over properly, that I'll need to look
into.
--
…On Mon, Mar 29, 2021 at 3:44 AM luca2125 ***@***.***> wrote:
Hi Mike,
Today I have complete other tests and my impression is that there is some
difference between original files:
[image: order4]
<https://user-images.githubusercontent.com/55355625/112810311-2d47f600-907b-11eb-8d48-83a6efc8b61b.png>
Here there is a % difference (50% and 75%).
In this case my impression is allied conversion seem wrong I ask your
confirmation:
[image: orders2]
<https://user-images.githubusercontent.com/55355625/112810528-6718fc80-907b-11eb-88f7-7a5d117e7dd1.png>
Here all details:
difference.zip
<https://github.com/MikeG621/YOGEME/files/6220399/difference.zip>
Thank you !
Marco
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Thank you, Mike, you confirm my impression. About Allied conversion, seem wrong becouse "Await border" is different from "Disable" I think, do you agree ? Or you think can be acceptable ? In this case YOGEME seem more closed to original. |
Yes, the biggest problem with "Disable" is just that; the ship is disabled
and doesn't do anything. The original Await allowed the ship to shoot
back. There's other similar order conversions that are picked out like
that to get around behavior differences.
--
…On Mon, Mar 29, 2021 at 6:40 AM luca2125 ***@***.***> wrote:
Thank you, Mike, you confirm my impression.
About Allied conversion, seem wrong becouse "Await border" is different
from "Disable", do you agree ? Or you think can be acceptable ?
In this case YOGEME seem more closed to original.
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Hi Mike, In the meantime iI like a suggest from your side. I like to optimize the xwing cutscene I have recorded one sample: tour1_640.mp4This came from xwing special edition 1998, that use 3d hardware support but the result is too much pixels effect. Do you known if there is a way the play better the cutscene ? (example play the cutscene to a modern engine xwa or other alternative ..) Thank you in advance. Marco |
No, they are effectively animated Bitmaps. The 3D support is for the
flight engine, not cutscenes.
--
…On Wed, Mar 31, 2021 at 10:52 AM luca2125 ***@***.***> wrote:
Hi Mike,
In the meantime iI like a suggest from your side.
I like to optimize the xwing cutscene I have recorded one sample:
https://user-images.githubusercontent.com/55355625/113173099-5c13c700-9249-11eb-9916-10501de06f2e.mp4
This came from xwing special edition 1998, that use 3d hardware support
but the result is too much pixels effect.
Do you known if there is a way the play better the cutscene ? (example
play the cutscene to a modern engine xwa or other alternative ..)
Thank you in advance.
Marco
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Amount conversions are fixed in v5.4 of Platform, download and drop it in the /bin directory. |
Many thanks Mike !! I will download the last version and continue with the conversion. I will let you known.. Happy Estern |
Hi Mike,
Today I have complete other tests and my impression is that there is some difference between original files:
Here there is a % difference (50% and 75%).
In this case my impression is allied conversion seem wrong I ask your confirmation:
Here all details:
difference.zip
Thank you !
Marco
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