SMAA is a post-process for MikuMikuDance, It's very efficient implementation on GPU to solves most causes of low-freq AA by using specific pattern, in order to keep the image sharper, but slower than FXAA
- MikuMikuDance (Only tested on 926 version x64)
- MikuMikuEffect (Only tested on 037 version x64)
- Direct3D 9 With Shader Model 3.0 (ps_3_0)
- Download a zip archive from the github page.
- Un-zip the archive.
- Put the the
SMAA.x
to the MMD window (no controller to change effect).
If you are a developer using this as part of your love and considering contacting me, you can submit code by Pull requests
or Feel free to contact me via twitter
and issues
, i'll add your profile to team members.
- Reach me via Twitter: @Rui.
Copyright (C) 2016-2017 Rui. All rights reserved.
https://github.com/MikuMikuShaders
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- SMAA [link]