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EmojiHeroVR

EmojiHeroVR combines virtual reality with affective computing to improve emotion recognition in VR environments.

This project develops an emotion recognition system tailored to work around the visual limitations of VR headsets, which obscure the upper face. Applied within an accessible VR game, EmojiHeroVR aims to advance the field of implicit emotion recognition and contribute to an area with significant room for research and development.

This project optionally works with the Oculus OVR (Meta XR Core SDK) Plugin, through which the project supports facial expression tracking with the Meta Quest Pro provided by the OVR plugin. The Plugin must be installed if facial expression tracking is desired (see Requirements).

Getting Started

Set up EmojiHeroVR by following these steps:

  1. Clone or download the project.

  2. Open the project in Unity. The minimum tested version is 2022.3.1f1

  3. Load the Arcade Scene scene.

  4. Access the EmojiHero Editor Window via Window > EmojiHero Editor Window in Unity.

    • Primary Webcam: Select your primary webcam for capturing facial expressions.
    • Secondary Webcam [Optional]: This is only utilized in logging to capture additional visual data.
    • REST API Basepath: Set this to the basepath of the FER-Microservice for communication between the application and the facial expression recognition server, e.g., http://localhost:8000/.
  5. Further settings can be found through the Inspector in the MANAGERS GameObjects.

Logging

The application logs webcam images, face expressions (with OVR), and FER probabilities to the directory /EmojiHeroVR/SavedImages/[UserID]/. Logging is executed after each level to minimize system impact.

The logging structure is as follows:

  • FER probabilities and metadata: [User ID]/logdata.csv
  • Images and face expression data: [User ID]/[Level Name]/[Emotion]/[timestamp].png or [timestamp].json

Requirements

  • FER-Microservice: This microservice provides an HTTP API for Facial Expression Recognition and is essential for the project's functionality.

  • (Optional) Meta XR Core SDK: Required for FaceExpression tracking with the Quest Pro.

Credits

All emojis designed by OpenMoji – the open-source emoji and icon project. License: CC BY-SA 4.0

The RestClient for Unity is developed by proyecto26. License: MIT License

8-bit sounds are provided courtesy of Pixabay.

License

This project's source code is licensed under the MIT License.

Emojis: The emojis used in this project are designed by OpenMoji and are subject to the CC BY-SA 4.0 License. Proper attribution to OpenMoji is required when using these emojis.

By using this project, you agree to comply with the terms of both licenses.

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