This gamemode is like a Zombie infestation gamemode where there is one barrel who has to explode itself and kill as many Humans as it can. If a Human dies, they get to respawn as a barrel and try to eliminate the remaining humans. Meanwhile, the Humans have to survive until the timer is up. Luckily, they can use live firearms. If at least 1 Human is alive before the timer is up, the Humans win. If every Human is dead before the timer is up, then the Barrels win. It's as simple as that.
This gamemode comes bundled with 20 maps:
- sb_aztek
- sb_aztek_v2
- sb_barrelmania
- sb_cookies_barrelmania
- sb_darkwood_v3
- sb_hexagons
- sb_hexagons1
- sb_killingrooms
- sb_killingrooms_large
- sb_killingrooms2
- sb_maze
- sb_maze_v2
- sb_pyramid
- sb_pryramid_v2
- sb_shitbox_v2
- sb_storage_beta1
- sb_storage_rc1
- sb_storage_v2
- sb_storage_v3
- sb_yellobox
If you can't see these maps, that's because they're located in the "Spacebuild" category.
- Team spawn bug fixed
- Optional sb_minplayers command
- WIP sb_roundtime and sb_breaktime commands
- PlayerShouldTakeDamage fixed
Credit goes to sean/Heyo for making the original gamemode for GMod 9 and the updated version for GMod 10, Zephruz for porting and rescripting the gamemode for GMod 13, and special thanks to LeadKiller for helping fix even more!