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MCprep v3.1.1 | Spawned item spawner

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@TheDuckCow TheDuckCow released this 03 Dec 13:14
· 1157 commits to master since this release

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See README for usage instructions | Or help by taking this quick survey!

v3 1 1
Click here to see the beta video showcasing new most features

New in this (3.1.1) release:

  • Added "Item" spawning
    • Yes! Now you can now finally spawn swords, arrows, potatoes, and more! See this demo video.
    • This works by generating meshes with the solidify modifier from source images. You can either load an item based on the current texture/resource pack (defaults to Vanilla Minecraft), or by selecting any arbitrary image from a file.
    • It currently can run slowly for higher resolution items or highly "filled in" items, future updates will aim to improve this.
    • Feature built in collaboration with Nils Söderman and his Minecraft Item Spawner.
  • Added "Scale UV Faces" operator for scaling individual UV faces about their own origin.
    • The "amount" factor is in the F6 / redo-last menu, defaults to scaling by 0.75.
    • Must be in edit mode, demo here.
  • Added "Select/Delete Alpha Faces" operator, allowing you to quickly select and delete faces of a UV-unwrapped mesh which are transparent on the active image.
  • Renamed mcprep_custom_texturepack_path to mcprep_texturepack_path.
  • New and improved mobs!
    • Added a "Simple Player" mob, for bare bones, minimally rigged characters. No eyes, making it useful for adding player skins without editing to account for eyes.
    • Added a "Shapekey Player" mob, which is uniquely useful for background characters and crowd simulations.
      • This ultimate light-weight "rig" doesn't use any armatures, all the actions are animated from pre-made shapekeys. A default loop of walking and running cycles are setup, which can be layered with other actions like head turns or other hand motions.
      • Several default looping animations have been setup, which can be layered on top of other mini actions or other custom actions.
    • Added several new Passive mobs, thanks to Boxscape studios!
    • Fix how Storymode mob and the Shulker mob spawn
  • MCprep can now automatically convert pre 1.8 skin layouts to the new layered format!
    • When installing via Add Skin or Apply Skin from Username, look for the tickbox option "Convert layouts" which is now default to on.
    • Will not convert or overwrite existing files, conversion only happens when "installing" a skin which copies a source file into the active skin folder (under advanced settings, defaulting in the MCprep addon folder)
  • Improved how the spawner UI lists are loaded, now once you load them once, they are saved (cached) for future times you open the blender file.
    • Additionally, uncategorized mobs now install and load correctly
    • Fixed issue to prevent extra objects (typically bone shapes) from being added into the scene #2
  • Placing a meshswap asset (e.g. from Shift-A) with Make Duplicates Real (default) on now removes the extra empty previously added.
  • Fixed some other minor bugs, such as those report here (#58 (comment)) and a few reported via user error reporting:
    • Error would occur when prepping materials in blender internal with objects selected that had non-image based textures
    • Error would occur when installing a skin from file that was already installed (while illogical and pointless to do this, at the very least shouldn't create an error)
  • If you already have MCprep v3.1.0 install, then you should be prompted to install the update directly!

For help or any issues, create new issues here, or reach out to TheDuckCow at support@theduckcow.com or on twitter @TheDuckCow or on youtube. In the addon, consider keeping (anonymous) usage tracking enabled to help me understand how to improve this addon more!