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projection classes: create methods and use in projectAndMap and XYZ
LedEffects: GOL: rename XYZNoSpin to XYZUnprojected LedFixture - Move Projection class here so Fixture and Leds can use it to call members of derived classes - Add Fixture.projections - projectAndMap: use projection->adjustSizeAndPixel and adjustMapped and move code to projection classes (WIP) LedLeds: - make projection none the first option - refactor XYZ, XYZ uses projection.adjustXYZ LedModEffects: push projections to fixture.projections (instead of LedModEffects.projections LedProjections - MultiplyProjection: add adjustSizeAndPixel and adjustMapped - TiltPanRollProjection: add adjustXYZ - Preset1Projection: call 'inherited' functions (WIP)
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