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Adding Pal Mode effects and 2 Byte Mapping - WIP
In this commit both modes (pal/non pal) is supported to allow for testing, eventually only Pal mode supported LedEffects: - change some effects to Pal / 2 byte mapping mode: rainbow, lissajous and noise2D - remove default values in argumnnet list for ColorFromPalette LedFixture: projectAndMap - checkPalColorEffect: temp method until all effects have been converted to Palette / 2 byte mapping mode LedLeds - extend PhysMap with 2 byte Pal mode - add addIndexP2 - add 2D vector leds.mappingTableIndexes - add and use checkPalColorEffect - add setPixelColorPal - optimize fTb, fS, fR LedModEffects - fx.onChange: check on Pal / non pal effect change (and redo mapping)
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