forked from Aircoookie/WLED-Docs
-
Notifications
You must be signed in to change notification settings - Fork 22
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge remote-tracking branch 'upstream/main' into main
- Loading branch information
Showing
17 changed files
with
78 additions
and
11 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
--- | ||
title: 2D and 1D Mixed Setup | ||
hide: | ||
# - navigation | ||
# - toc | ||
--- | ||
|
||
## Overview | ||
|
||
WLED supports mixing 2D and 1D setup on the same unit, the expected result is that you could use 2D fixture and still chain a strip after or setup a strip and then a matrix after on the same pin. | ||
|
||
1. Setup your total LED count in Config -> LED Preferences as usual. For example a 8x8 matrix and a strip of 30 pixels chained to the end of your matrix. The total count should be 64 + 30 = 94. This also works with virtual LEDs via DDP or ArtNet. | ||
<img width="448" alt="example" src="/assets/images/content/2D-1D-MIX_Step1.png"> | ||
2. Go to Config -> 2D setup and create the 8x8 matrix | ||
<img width="448" alt="example" src="/assets/images/content/2D-1D-MIX_Step2.png"> | ||
3. Go back to edit the segments. The 8x8 segments should be created automatically. Add a new Segment. Initially the form will be for creating a new Matrix. | ||
<img width="448" alt="example" src="/assets/images/content/2D-1D-MIX_Step3.png"> | ||
4. In the "Start X" field enter a number larger or equal to the total LEDS in the matrix. In this example you should enter 64 (8 x 8). The form will automatically change to display that of a 1D segment. | ||
<img width="448" alt="example" src="/assets/images/content/2D-1D-MIX_Step4.png"> | ||
|
||
Note: If the matrix is chained after the strip, then use reversing at the bus level, i.e. check Reversed (rotated 180°) in LED & Hardware setup. This may also require you reverse segment. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters