Mountea Interaction System is an Open-source Mountea Framework components-based simple framework providing utilities for smart Actor Interaction with other Actors. Developed with Game Developers in mind to allow as easy as possible implementation while maintaining high scalability and diverse options to tweak everything.
Feel free to download the playable demo and take a look at what this plugin (in combination with its Dialogue sibling) can do in a matter of a few clicks!
Online Documentation including a Quick Start guide which will help you set up the plugin in a few easy-to-follow steps.
Join support and community Discord!
π© - Supported
π¨ - WIP
πͺ - Deprecated
π₯ - Partially supported
Engine Version | Plugin Version | Support |
---|---|---|
UE 4.25 | 2.0.0.0 | πͺ |
UE 4.26 | 3.0.1.5 | πͺ |
UE 4.27 | 3.0.1.5 | πͺ |
UE 5.00 | 3.0.1.5 | πͺ |
UE 5.1 | 4.0.2.51 | π₯ |
UE 5.2 | 4.0.2.52 | π© |
UE 5.3 | 4.0.2.53 | π© |
UE 5.4 | 4.0.2.54 | π© |
Powerful configuration allows setting different textures for different Platforms, Input Types and even Gamepad Types!
All good products contain samples and this plugin is not difference! There are 10 (plus 1 Blueprint Base Class) ready to use examples of various Interaction widgets. All created with performance and scalability in mind.
Download the plugin (either from Releases or from Marketplace). For a more detailed guide take a look at the Wiki page.
- Download the branch release you are interested in
- Instal the plugin to your Game Project (within /Plugin folder)
The best way to describe the usage is to take a look or play the demo build.
- Video: https://youtu.be/OCCcxqhCBkY
- Build: https://drive.google.com/file/d/1XS6meFqXbDM_YfbjQijcco6q1O1wl9-J/view?usp=drive_link
- Master: A development branch, that should always be relevant to the most current Engine version.
- Version Branch: A development branch for a specified Engine version