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# Build results | ||
[Dd]ebug/ | ||
[Dd]ebugPublic/ | ||
[Rr]elease/ | ||
[Rr]eleases/ | ||
x64/ | ||
x86/ | ||
[Aa][Rr][Mm]/ | ||
[Aa][Rr][Mm]64/ | ||
bld/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
[Ll]og/ | ||
[Ll]ogs/ | ||
.vs | ||
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||
# NuGet Packages | ||
*.nupkg | ||
|
||
# The packages folder can be ignored because of Package Restore | ||
**/[Pp]ackages/* | ||
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# User-specific files | ||
*.rsuser | ||
*.suo | ||
*.user | ||
*.userosscache | ||
*.sln.docstates |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.4.33103.184 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BetterDrops-CursedMod", "BetterDrops-CursedMod\BetterDrops-CursedMod.csproj", "{C487D4E1-848D-4540-87BE-63805EA64593}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{C487D4E1-848D-4540-87BE-63805EA64593}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{C487D4E1-848D-4540-87BE-63805EA64593}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{C487D4E1-848D-4540-87BE-63805EA64593}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{C487D4E1-848D-4540-87BE-63805EA64593}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {89811D18-94F1-40DC-BBF3-1ED11C064D6B} | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{C487D4E1-848D-4540-87BE-63805EA64593}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>BetterDrops_CursedMod</RootNamespace> | ||
<AssemblyName>BetterDrops-CursedMod</AssemblyName> | ||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp-firstpass"> | ||
<HintPath>..\..\..\SCPSL\Plugins\Dependencies\Assembly-CSharp-firstpass.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp-Publicized"> | ||
<HintPath>..\..\..\SCPSL\Plugins\Dependencies\Assembly-CSharp-Publicized.dll</HintPath> | ||
</Reference> | ||
<Reference Include="CommandSystem.Core"> | ||
<HintPath>..\..\..\SCPSL\Plugins\Dependencies\CommandSystem.Core.dll</HintPath> | ||
</Reference> | ||
<Reference Include="CursedMod, Version=0.0.0.1, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\..\SCPSL\Plugins\Dependencies\CursedMod.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Mirror"> | ||
<HintPath>..\..\..\SCPSL\Plugins\Dependencies\Mirror.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\..\..\SCPSL\Plugins\Dependencies\UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>..\..\..\SCPSL\Plugins\Dependencies\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.PhysicsModule"> | ||
<HintPath>..\..\..\SCPSL\Plugins\Dependencies\UnityEngine.PhysicsModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Commands\BetterDropsCommand.cs" /> | ||
<Compile Include="Commands\ChaosCommand.cs" /> | ||
<Compile Include="Commands\MtfCommand.cs" /> | ||
<Compile Include="Commands\SpawnCommand.cs" /> | ||
<Compile Include="Config.cs" /> | ||
<Compile Include="Configs\DropConfig.cs" /> | ||
<Compile Include="Configs\RandomDropConfigs.cs" /> | ||
<Compile Include="Features\Components\BalloonController.cs" /> | ||
<Compile Include="Features\Components\DisappearController.cs" /> | ||
<Compile Include="Features\Components\DropController.cs" /> | ||
<Compile Include="Features\EventHandlers.cs" /> | ||
<Compile Include="Features\Extensions\DropExtensions.cs" /> | ||
<Compile Include="Plugin.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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namespace BetterDrops_CursedMod.Commands | ||
{ | ||
using System; | ||
using CommandSystem; | ||
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[CommandHandler(typeof(RemoteAdminCommandHandler))] | ||
public class BetterDropsCommand : ParentCommand | ||
{ | ||
public BetterDropsCommand() => LoadGeneratedCommands(); | ||
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public sealed override void LoadGeneratedCommands() | ||
{ | ||
RegisterCommand(SpawnCommand.Instance); | ||
RegisterCommand(ChaosCommand.Instance); | ||
RegisterCommand(MtfCommand.Instance); | ||
} | ||
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protected override bool ExecuteParent(ArraySegment<string> arguments, ICommandSender sender, out string response) | ||
{ | ||
response = "Please, specify a valid subcommand! Available ones: spawn, mtf, chaos"; | ||
return false; | ||
} | ||
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public override string Command { get; } = "BetterDrops"; | ||
public override string[] Aliases { get; } = Array.Empty<string>(); | ||
public override string Description { get; } = "BetterDrops parent command."; | ||
} | ||
} |
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namespace BetterDrops_CursedMod.Commands | ||
{ | ||
using System; | ||
using Features.Extensions; | ||
using CommandSystem; | ||
using PlayerRoles; | ||
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public class ChaosCommand : ICommand | ||
{ | ||
public static ChaosCommand Instance { get; } = new ChaosCommand(); | ||
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public string Command { get; } = "chaos"; | ||
public string[] Aliases { get; } = Array.Empty<string>(); | ||
public string Description { get; } = "Spawn a drop"; | ||
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public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response) | ||
{ | ||
if (!sender.CheckPermission(PlayerPermissions.FacilityManagement)) | ||
{ | ||
response = "You don't have perms to do that!"; | ||
return false; | ||
} | ||
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Team.ChaosInsurgency.SpawnDrops(Plugin.Instance.Config.ChaosDropWave, Plugin.Instance.Config.ChaosDropWave.NumberOfDrops); | ||
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response = "Spawned!"; | ||
return true; | ||
} | ||
} | ||
} |
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namespace BetterDrops_CursedMod.Commands | ||
{ | ||
using System; | ||
using Features.Extensions; | ||
using CommandSystem; | ||
using PlayerRoles; | ||
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public class MtfCommand : ICommand | ||
{ | ||
public static MtfCommand Instance { get; } = new MtfCommand(); | ||
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public string Command { get; } = "mtf"; | ||
public string[] Aliases { get; } = Array.Empty<string>(); | ||
public string Description { get; } = "Spawn a drop"; | ||
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public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response) | ||
{ | ||
if (!sender.CheckPermission(PlayerPermissions.FacilityManagement)) | ||
{ | ||
response = "You don't have perms to do that!"; | ||
return false; | ||
} | ||
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Team.FoundationForces.SpawnDrops(Plugin.Instance.Config.MtfDropWave, Plugin.Instance.Config.MtfDropWave.NumberOfDrops); | ||
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response = "Spawned!"; | ||
return true; | ||
} | ||
} | ||
} |
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namespace BetterDrops_CursedMod.Commands | ||
{ | ||
using System; | ||
using Features.Extensions; | ||
using CommandSystem; | ||
using UnityEngine; | ||
using Random = UnityEngine.Random; | ||
using CursedMod.Features.Wrappers.Player; | ||
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public class SpawnCommand : ICommand | ||
{ | ||
public static SpawnCommand Instance { get; } = new SpawnCommand(); | ||
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public string Command { get; } = "spawn"; | ||
public string[] Aliases { get; } = Array.Empty<string>(); | ||
public string Description { get; } = "Spawn a drop"; | ||
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public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response) | ||
{ | ||
if (!sender.CheckPermission(PlayerPermissions.FacilityManagement)) | ||
{ | ||
response = "You don't have perms to do that!"; | ||
return false; | ||
} | ||
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DropExtensions.SpawnDrop(CursedPlayer.Get(((CommandSender)sender).SenderId).Position + Vector3.up * 10f, Random.ColorHSV(), new[] { ItemType.Coin }, false, false); | ||
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response = "Spawned!"; | ||
return true; | ||
} | ||
} | ||
} |
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namespace BetterDrops_CursedMod | ||
{ | ||
using System.ComponentModel; | ||
using Configs; | ||
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public class Config | ||
{ | ||
[Description("How long to wait before drops open themselves.")] | ||
public float AutoOpen { get; set; } = 15f; | ||
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[Description("The configs of random drops")] | ||
public RandomDropConfigs RandomDrops { get; set; } = new RandomDropConfigs(); | ||
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[Description("The configs of the MTF drop waves.")] | ||
public DropConfig MtfDropWave { get; set; } = new DropConfig(); | ||
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[Description("The configs of the Chaos drop waves.")] | ||
public DropConfig ChaosDropWave { get; set; } = new DropConfig(); | ||
} | ||
} |
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namespace BetterDrops_CursedMod.Configs | ||
{ | ||
using System.Collections.Generic; | ||
using System.ComponentModel; | ||
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public class DropConfig | ||
{ | ||
[Description("Is the drop wave enabled.")] | ||
public bool IsEnabled { get; set; } = true; | ||
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[Description("Number of drops in the spawn wave.")] | ||
public uint NumberOfDrops { get; set; } = 5; | ||
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[Description("Items per drop, I suggest low values, if you do stupid things with this config it is your fault.")] | ||
public uint ItemsPerDrop { get; set; } = 1; | ||
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[Description("Drop color. (It accepts Random or hex values like '#ffffff')")] | ||
public string Color { get; set; } = "Random"; | ||
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[Description("Cassie message on spawn drop. (Leave blank to disable)")] | ||
public string Cassie { get; set; } = "pitch_0.2 .g4... pitch_1 Supply jam_020_2 has been arrival"; | ||
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[Description("Will the gun have a full ammo?")] | ||
public bool FillMaxAmmo { get; set; } = true; | ||
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[Description("Will the gun have a random attachments?")] | ||
public bool RandomAttachments { get; set; } = true; | ||
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[Description("The possible items inside the drop")] | ||
public List<ItemType> PossibleItems { get; set; } = new List<ItemType> { ItemType.Adrenaline, ItemType.Coin, ItemType.Medkit, ItemType.GrenadeFlash, ItemType.GrenadeHE, ItemType.Radio, ItemType.Painkillers, ItemType.ArmorCombat, ItemType.ArmorHeavy, ItemType.ArmorLight, ItemType.GunRevolver, ItemType.GunShotgun, ItemType.GunAK, ItemType.GunCOM15, ItemType.GunFSP9, ItemType.GunE11SR }; | ||
} | ||
} |
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namespace BetterDrops_CursedMod.Configs | ||
{ | ||
using System.ComponentModel; | ||
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public class RandomDropConfigs | ||
{ | ||
[Description("The minimum time that has to happen until the first random drop.")] | ||
public ushort FirstRandomDropOffset { get; set; } = 120; | ||
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[Description("Minimum time between random drops.")] | ||
public ushort MinRandomDropsInterval { get; set; } = 120; | ||
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[Description("Maximum time between random drops.")] | ||
public ushort MaxRandomDropsInterval { get; set; } = 240; | ||
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[Description("Random drop wave settings. (Here you can disable them)")] | ||
public DropConfig WaveSettings { get; set; } = new DropConfig(); | ||
} | ||
} |
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BetterDrops-CursedMod/Features/Components/BalloonController.cs
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namespace BetterDrops_CursedMod.Features.Components | ||
{ | ||
using UnityEngine; | ||
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public class BalloonController : MonoBehaviour | ||
{ | ||
private float _counter; | ||
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private void Update() | ||
{ | ||
transform.position += 7 * Time.deltaTime * Vector3.up; | ||
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_counter += Time.deltaTime; | ||
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if (_counter > 10) | ||
Destroy(gameObject); | ||
} | ||
} | ||
} |
18 changes: 18 additions & 0 deletions
18
BetterDrops-CursedMod/Features/Components/DisappearController.cs
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namespace BetterDrops_CursedMod.Features.Components | ||
{ | ||
using UnityEngine; | ||
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public class DisappearController : MonoBehaviour | ||
{ | ||
public Vector3 startPos; | ||
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private void Start() | ||
{ | ||
Rigidbody r = gameObject.AddComponent<Rigidbody>(); | ||
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Vector3 dir = transform.position - startPos; | ||
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r.AddForce(dir * 10, ForceMode.Impulse); | ||
} | ||
} | ||
} |
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