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Third-person character controller featuring combat and parkour. Using a hierarchical state machine

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MrAlvaroRamirez/Unity-TPS-CharacterCombat

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Third Person Parkour and Freeflow Combat

Third-person character controller for Unity featuring combat and parkour. It uses a Hierarchical State Machine.

Movement

  • Walk & Running
  • Jumping
  • Air Boost (Double Jump)
  • Dashing
  • Climbing up walls
  • Wallrun
  • Sliding down ramps

Combat

  • Freeflow system (inspired by games like Insomniac's Spiderman and Batman: Arkham City)
  • TargetGroup camera
  • Visual feedback
  • Basic enemy AI/Manager (surround the player and wait for a chance to attack)

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Third-person character controller featuring combat and parkour. Using a hierarchical state machine

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