A SwiftUI implementation of Wave animating shape.
import SineWaveShape
SineWaveShape(percent: 0.4, strength: 30, frequency: 7, phase: 0)
.fill(color1)
.offset(y: CGFloat(1) * 2)
.animation(
Animation.linear(duration: duration).repeatForever(autoreverses: false)
)
import SwiftUI
import SineWaveShape
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView(
circleLineWidth: 1.0,
strokeColor: .constant(Color.blue),
color1: .constant(Color(#colorLiteral(red: 0.2392156869, green: 0.6745098233, blue: 0.9686274529, alpha: 1)).opacity(0.7)),
color2: .constant(Color(#colorLiteral(red: 0.2588235438, green: 0.7568627596, blue: 0.9686274529, alpha: 1)).opacity(0.9)),
color3: .constant(Color(#colorLiteral(red: 0.4745098054, green: 0.8392156959, blue: 0.9764705896, alpha: 1))))
.preferredColorScheme(.dark)
}
}
struct ContentView: View {
@State var phase: Double = 0
let frequency: Double = 5
let duration: Double = 3
let strength: Double = 30
@State var percent: Double = 0.3
@State var circleLineWidth: CGFloat
@Binding var strokeColor: Color
@Binding var color1: Color
@Binding var color2: Color
@Binding var color3: Color
var body: some View {
VStack {
Circle()
.stroke(strokeColor, lineWidth: circleLineWidth)
.background(
ZStack {
Color(.systemPink)
SineWaveShape(percent: percent, strength: strength * 0.9, frequency: frequency + 2, phase: self.phase)
.fill(color1)
.offset(y: CGFloat(1) * 1)
.animation(
Animation.linear(duration: duration).repeatForever(autoreverses: false)
)
.mask(
LinearGradient(gradient: Gradient(colors: [color1.opacity(0.7), color1]), startPoint: .top, endPoint: .bottom)
)
SineWaveShape(percent: percent, strength: strength * 0.8, frequency: frequency + 1, phase: self.phase)
.fill(color2)
.offset(y: CGFloat(2) * 1)
.animation(
Animation.linear(duration: duration).repeatForever(autoreverses: false)
)
.mask(
LinearGradient(gradient: Gradient(colors: [color2.opacity(0.7), color2]), startPoint: .top, endPoint: .bottom)
)
SineWaveShape(percent: percent, strength: strength * 0.7, frequency: frequency, phase: self.phase)
.fill(color3)
.offset(y: CGFloat(3) * 1)
.animation(
Animation.linear(duration: duration).repeatForever(autoreverses: false)
)
.mask(
LinearGradient(gradient: Gradient(colors: [color3.opacity(0.7), color3]), startPoint: .top, endPoint: .bottom)
)
}
.clipShape(Circle())
.onAppear(perform: {
phase = .pi * 2
})
)
Slider(value: $percent, in: 0...1, minimumValueLabel: Text("0"), maximumValueLabel: Text("1")) {
}
}
}
}
SineWaveShape is licensed under MIT.
Copyright © 2021 IFunny. All Rights Reserved.