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Fix redundant 2D shadowmap test for lightmap lights #15

Fix redundant 2D shadowmap test for lightmap lights

Fix redundant 2D shadowmap test for lightmap lights #15

name: Continuous Integration
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.config.name }} | ${{ matrix.config.build_type }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- name: Visual Studio 2022
os: windows-2022
extra_options: -DCMAKE_TOOLCHAIN_FILE=build/vcpkg/scripts/buildsystems/vcpkg.cmake
build_type: RelWithDebInfo
- name: Visual Studio 2022
os: windows-2022
extra_options: -DCMAKE_TOOLCHAIN_FILE=build/vcpkg/scripts/buildsystems/vcpkg.cmake
build_type: Debug
- name: macOS
os: macos-12
deps_cmdline: brew install libvpx webp
build_type: Release
- name: macOS
os: macos-12
extra_options: -G Xcode -DDYN_OPENAL=OFF
deps_cmdline: brew install libvpx webp
build_type: Debug
- name: Linux GCC 9
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=gcc-9 -DCMAKE_CXX_COMPILER=g++-9
deps_cmdline: sudo apt update && sudo apt install libsdl2-dev libvpx-dev libgtk2.0-dev libwebp-dev
build_type: MinSizeRel
- name: Linux GCC 12
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=gcc-12 -DCMAKE_CXX_COMPILER=g++-12
deps_cmdline: sudo apt update && sudo apt install libsdl2-dev libvpx-dev libgtk-3-dev libwebp-dev
build_type: RelWithDebInfo
- name: Linux Clang 11
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=clang-11 -DCMAKE_CXX_COMPILER=clang++-11 -DDYN_OPENAL=OFF
deps_cmdline: sudo apt update && sudo apt install clang-11 libsdl2-dev libvpx-dev libopenal-dev libwebp-dev
build_type: Debug
- name: Linux Clang 15
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=clang-15 -DCMAKE_CXX_COMPILER=clang++-15
deps_cmdline: sudo apt update && sudo apt install clang-15 libsdl2-dev libvpx-dev libwebp-dev
build_type: Release
steps:
- uses: actions/checkout@v4
- name: Install Dependencies
shell: bash
run: |
if [[ -n "${{ matrix.config.deps_cmdline }}" ]]; then
eval ${{ matrix.config.deps_cmdline }}
fi
mkdir build
if [[ "${{ runner.os }}" == 'macOS' ]]; then
export ZMUSIC_PACKAGE=zmusic-1.1.9-macos.tar.xz
elif [[ "${{ runner.os }}" == 'Linux' ]]; then
export ZMUSIC_PACKAGE=zmusic-1.1.9-linux.tar.xz
fi
if [[ -n "${ZMUSIC_PACKAGE}" ]]; then
cd build
wget -q "https://github.com/coelckers/gzdoom/releases/download/ci_deps/${ZMUSIC_PACKAGE}"
tar -xf "${ZMUSIC_PACKAGE}"
fi
- name: Setup vcpkg
uses: lukka/run-vcpkg@v11
if: runner.os == 'Windows'
with:
vcpkgDirectory: '${{ github.workspace }}/build/vcpkg'
vcpkgGitCommitId: '2c401863dd54a640aeb26ed736c55489c079323b'
- name: Configure
shell: bash
run: |
cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DCMAKE_PREFIX_PATH=`pwd`/build/zmusic -DPK3_QUIET_ZIPDIR=ON ${{ matrix.config.extra_options }} .
- name: Build
shell: bash
run: |
export MAKEFLAGS=--keep-going
cmake --build build --config ${{ matrix.config.build_type }} --parallel 3
- name: Create Package
if: (runner.os == 'Windows' || matrix.config.name == 'Linux GCC 12') && matrix.config.build_type == 'RelWithDebInfo'
shell: bash
run: |
cd build
mkdir package
if [[ "${{ runner.os }}" == 'Windows' ]]; then
cp -r ${{ matrix.config.build_type }}/vkdoom.exe ${{ matrix.config.build_type }}/*.pk3 ${{ matrix.config.build_type }}/fm_banks ${{ matrix.config.build_type }}/soundfonts package
cp ../bin/licenses.zip ../bin/windows/libsndfile/64bit/libsndfile-1.dll ../bin/windows/openal/64bit/openal32.dll ../bin/windows/zmusic/64bit/zmusic.dll package
cp ${{ matrix.config.build_type }}/vkdoom-stripped.pdb package/vkdoom.pdb
elif [[ "${{ runner.os }}" == 'macOS' ]]; then
cp -r vkdoom.app package
elif [[ "${{ runner.os }}" == 'Linux' ]]; then
cp vkdoom *.pk3 package
strip package/vkdoom
fi
- name: Upload Package
if: runner.os == 'Windows' || matrix.config.name == 'Linux GCC 12'
uses: actions/upload-artifact@v4
with:
path: build/package
name: ${{ matrix.config.name }} ${{ matrix.config.build_type }}
- name: List Build Directory
if: always()
shell: bash
run: |
git status
ls -lR build
deploy:
name: Update Latest successful build
runs-on: ubuntu-latest
needs: build
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
steps:
- name: Download Windows artifact
uses: actions/download-artifact@v4
with:
name: Visual Studio 2022 RelWithDebInfo
path: build/vkdoom-windows-prerelease
- name: Download Linux artifact
uses: actions/download-artifact@v4
with:
name: Linux GCC 12 RelWithDebInfo
path: build/vkdoom-linux-prerelease
- name: Zip artifacts
shell: bash
run: |
cd build
zip -r vkdoom-windows-prerelease.zip vkdoom-windows-prerelease
zip -r vkdoom-linux-prerelease.zip vkdoom-linux-prerelease
- name: Update nightly release
uses: pyTooling/Actions/releaser@r0
with:
tag: nightly
rm: true
token: ${{ secrets.GITHUB_TOKEN }}
files: build/vkdoom-windows-prerelease.zip build/vkdoom-linux-prerelease.zip