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CrystalShireEngine (CSE)

CrystalShireEngine (CSE) is an enhanced engine for Pokemon Crystal romhacking.

Features

  • Extended 16-bit Indexes: Pokemon & Moves. Detailed info & usage can be found at the pokecrystal16 wiki. Credits: aaaaaa123456789, vulcandth, Rangi42.
  • Newbox: Complete overhaul of Bill's PC. Credits: Rangi42, FredrIQ, vulcandth.
  • Assembly Optimizations: Provides minor improvements in CPU cycles and memory usage.
  • Improved Farcall: From PolishedCrystal, preserves all registers. Credits: Rangi42, FredrIQ, Pokemon Polished Crystal.
  • 60fps Overworld & CGB Doublespeed Mode: Experience smoother gameplay with a 60fps overworld and enhanced performance on Color Game Boy. Credits: vulcandth, FredrIQ, luckytyphlosion.
  • Running Shoes: Press the B button to use running shoes, making navigation faster. Credits: vulcandth, FredrIQ, luckytyphlosion.
  • Gender-Accurate Link Battle/Trade Rooms: Resolved the issue where playing as a girl (Kris) would result in the sprite changing to a boy (Chris) in Link Battle or Link Trade rooms. Gender information is now preserved during link communications, allowing for accurate representation of both players. Credits: vulcandth.
  • Enhance Tileset Functionality: Expanded tilesets from 192 to 255 tiles and allowed tiles to have different attributes in various blocks. Credits: Rangi42, Pokemon Polished Crystal.
  • Enhance Trainer Card Features: Added a third page for Kanto badges, introduced colors to badges, and fixed missing tops of Gym Leaders' heads on the trainer card.
  • Unique Colors for Poké Balls: Added unique colors for each type of Poké Ball. Credits: SoupPotato, Rangi42.
  • Short Low HP Beep: Replaced continuous low hp beeping with a shorter sound.
  • Show Weather Icon: Added an icon to show the current weather during battles.
  • Optimize Various Routines and Functions: Optimized several functions including EnterMapConnection, GetSquareRoot, VBlank routines, LZ decompression, UpdateBGMap, and Multiply and Divide. Credits: Rangi42, Pokemon Polished Crystal, Pokemon Prism.
  • Split Maps Section: Split the 'Maps' section into 'Map Headers' and 'Map Attributes'.
  • Copy BillsPC_LCDCode to WRAM0: Copied BillsPC_LCDCode to WRAM0. Credits: FredrIQ, Pokemon Polished Crystal.
  • Optimize and Define LZ Compression: Improved LZ compression through adding defines, implementing Meithecatte's optimization in ax6's lzcomp, and optimizing lz counts to use 9 bits. Credits: ariscop, Pokemon Polished Crystal.
  • Port Utils/Farcheck.py: Ported farcheck.py from Polished Crystal. Credits: Rangi42, Pokemon Polished Crystal.
  • Port Prism's LoadMapPart: Ported LoadMapPart function from Prism. Credits: Pokemon Prism.
  • Port Battle Pal Changing: Ported battle pal changing feature from Polished Crystal. Credits: FredrIQ, Pokemon Polished Crystal.
  • Replace Stat Experience with EVs: Implemented EV system, replacing stat experience.
  • Dynamic OW OBJ Pal System: Overworld Objects now load their palette dynamically. Credits: vulcandth, Rangi42, Pokemon Polished Crystal, Pokmeon Mystic Crystal.
  • Dynamic Sprite Reload: Reloaded dynamic sprites. Credits: FredrIQ, Pokemon Polished Crystal.
  • Smooth Fading Routines Port smooth fading routines from Polished Crystal/Prism. Credits: Rangi42, FredrIQ, Pokemon Polished Crystal, Pokemon Prism.
  • newbag: A refactor of the backpack, which includes the ability to expand pockets in the bag. Credits: Monstarules

Contributions

We warmly welcome contributions to the CrystalShireEngine project. If you're interested in contributing, please contact vulcandth on Discord to discuss how you can help!

Branch Structure

  • core: The default branch, aimed at integrating optimizations, bug & design flaw fixes, and various other engine improvements to support rom hacking.
  • gen3, gen4, ...: Upcoming branches set to incorporate a plethora of features (pokemon, moves, mechanics, etc.) from respective generations into the Crystal engine.

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